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@@ -58,7 +58,7 @@ bool HeroicOP::UpdateHeroicOP(int16 icon) {
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vector<HeroicOPStarter*> temp;
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HeroicOPStarter* starter = 0;
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- LogWrite(SPELL__ERROR, 0, "HO", "Current Stage %u, wheel exists: %u, looking for icon %u", m_currentStage, m_wheel ? 1 : 0, icon);
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+ LogWrite(SPELL__DEBUG, 0, "HO", "Current Stage %u, wheel exists: %u, looking for icon %u", m_currentStage, m_wheel ? 1 : 0, icon);
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// If no wheel is set we are dealing with a starter chain still.
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if (!m_wheel) {
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// Loop through the starter chains
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@@ -91,7 +91,7 @@ bool HeroicOP::UpdateHeroicOP(int16 icon) {
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starter = *itr;
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// Found one that is 0xFFFF, means the starter chain is done, get a wheel and reset the stage to 0
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if ((starter->abilities[m_currentStage] == 0xFFFF)) {
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- LogWrite(SPELL__ERROR, 0, "HO", "Current Stage %u, starter reset (new stage 0)", m_currentStage);
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+ LogWrite(SPELL__DEBUG, 0, "HO", "Current Stage %u, starter reset (new stage 0)", m_currentStage);
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// reset the stage
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ResetStage();
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// geth the wheel
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@@ -109,7 +109,7 @@ bool HeroicOP::UpdateHeroicOP(int16 icon) {
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// Check to see if the completed start chain pointer was set
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if (complete_starter) {
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- LogWrite(SPELL__ERROR, 0, "HO", "Current Stage %u, complete_starter set", m_currentStage);
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+ LogWrite(SPELL__DEBUG, 0, "HO", "Current Stage %u, complete_starter set", m_currentStage);
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// clear the starter list
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starters.clear();
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// add the completed starter back in, we do this in case we need this starter again we can just do starters.at(0), for example shifting the wheel
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@@ -118,7 +118,7 @@ bool HeroicOP::UpdateHeroicOP(int16 icon) {
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}
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}
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else {
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- LogWrite(SPELL__ERROR, 0, "HO", "Current Stage %u, wheel order: %u", m_currentStage, m_wheel->order);
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+ LogWrite(SPELL__DEBUG, 0, "HO", "Current Stage %u, wheel order: %u", m_currentStage, m_wheel->order);
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// Wheel was set so we need to check the order it needs to be completed in.
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if (m_wheel->order == 0) {
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// No order
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@@ -270,7 +270,7 @@ void MasterHeroicOPList::AddWheel(int32 starter_id, HeroicOPWheel* wheel) {
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// No match found give an error.
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if (!found)
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- LogWrite(SPELL__ERROR, 0, "HO", "Attempted to add a wheel to a starter (%u) that doesn't exsist", starter_id);
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+ LogWrite(SPELL__DEBUG, 0, "HO", "Attempted to add a wheel to a starter (%u) that doesn't exsist", starter_id);
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}
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HeroicOP* MasterHeroicOPList::GetHeroicOP(int8 class_id) {
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