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Removed needless ifdef. Both paths are identical.

devn00b 1 年之前
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9d11184f5d
共有 1 個文件被更改,包括 1 次插入5 次删除
  1. 1 5
      EQ2/source/WorldServer/Items/ItemsDB.cpp

+ 1 - 5
EQ2/source/WorldServer/Items/ItemsDB.cpp

@@ -174,13 +174,9 @@ void WorldDatabase::LoadDataFromRow(DatabaseResult* result, Item* item)
 	item->generic_info.display_charges			= result->GetInt8Str("display_charges");
 	item->generic_info.tradeskill_default_level	= result->GetInt16Str("tradeskill_default_level");
 
-#ifdef WIN32
-	item->generic_info.adventure_classes		= result->GetInt64Str("adventure_classes");
-	item->generic_info.tradeskill_classes		= result->GetInt64Str("tradeskill_classes");
-#else
+
 	item->generic_info.adventure_classes		= result->GetInt64Str("adventure_classes");
 	item->generic_info.tradeskill_classes		= result->GetInt64Str("tradeskill_classes");
-#endif
 
 	if( !result->IsNullStr("lua_script") && strlen(result->GetStringStr("lua_script")) > 0 )
 	{