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@@ -1962,9 +1962,12 @@ void Spawn::InitializePosPacketData(Player* player, PacketStruct* packet, bool b
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packet->setDataByName("pos_size", 1.0f);
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if (!IsPlayer())
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- packet->setDataByName("pos_size_ratio", size > 0 ? (((float)size) / 32) : 1);
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+ packet->setDataByName("pos_size", size > 0 ? (((float)size) / 32.0f) : 1.0f); // float not an integer
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else
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- packet->setDataByName("pos_size_ratio", 1.0f);
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+ packet->setDataByName("pos_size", 1.0f);
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+
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+ // please do not remove! This makes it so NPCs for example do not resize large/small when you are in combat with them!
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+ packet->setDataByName("pos_size_ratio", 1.0f);
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}
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packet->setDataByName("pos_state", appearance.pos.state);
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