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@@ -1253,7 +1253,6 @@ bool Entity::CheckInterruptSpell(Entity* attacker) {
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//originally base of 30 percent chance to continue casting if attacked
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//modified to 50% and added global rule, 30% was too small at starting levels
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int8 percent = rule_manager.GetGlobalRule(R_Spells, NoInterruptBaseChance)->GetInt32();
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- Skill* skill = GetSkillByName("Focus", true);
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float focus_skill_with_bonus = CalculateSkillWithBonus("Focus", ITEM_STAT_FOCUS, true);
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