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@@ -211,7 +211,8 @@ void NPC::ClearRunback(){
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safe_delete(runback);
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safe_delete(runback);
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m_runningBack = false;
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m_runningBack = false;
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m_runbackHeading = 0;
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m_runbackHeading = 0;
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- NeedsToResumeMovement(true);
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+ resume_movement = true;
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+ NeedsToResumeMovement(false);
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}
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}
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void NPC::InCombat(bool val){
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void NPC::InCombat(bool val){
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