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@@ -6638,6 +6638,7 @@ int EQ2Emu_lua_UnequipSlot(lua_State* state) {
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if(item) {
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item->save_needed = true;
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if(no_delete_item) {
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+ database.DeleteItem(GetCharacterID(), item, 0);
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((Player*)spawn)->GetEquipmentList()->RemoveItem(slot, no_delete_item);
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}
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else{
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@@ -13071,4 +13072,4 @@ int EQ2Emu_lua_DamageEquippedItems(lua_State* state) {
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}
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return 1;
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-}
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+}
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