ソースを参照

This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set.

Devn00b 2 年 前
コミット
f599ed8603

+ 3 - 0
EQ2/source/WorldServer/SpawnLists.h

@@ -48,6 +48,9 @@ struct SpawnEntry{
 	int32	respawn;
 	int32	expire_time;
 	int32	expire_offset;
+	int32   lvl_override;
+	int32	hp_override;
+	int32   mp_override;
 };
 class SpawnLocation{
 public:

+ 9 - 5
EQ2/source/WorldServer/WorldDatabase.cpp

@@ -3143,6 +3143,10 @@ int32 WorldDatabase::ProcessSpawnLocations(ZoneServer* zone, const char* sql_que
 			entry->respawn = atoul(row[11]);
 			entry->expire_time = atoul(row[14]);
 			entry->expire_offset = atoul(row[15]);
+			//devn00b add stat overrides
+			entry->lvl_override = atoul(row[19]);
+			entry->hp_override = atoul(row[20]);
+			entry->mp_override = atoul(row[21]);
 			spawn_location->x = atof(row[2]);
 			spawn_location->y = atof(row[3]);
 			spawn_location->z = atof(row[4]);
@@ -3193,11 +3197,11 @@ void WorldDatabase::LoadSpawns(ZoneServer* zone)
 
 	LogWrite(SPAWN__TRACE, 0, "Spawn", "Enter LoadSpawns");
 
-	npcs = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_npcs sn where sn.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_NPC);
-	objects = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_objects so where so.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_OBJECT);
-	widgets = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_widgets sw where sw.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_WIDGET);
-	signs = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_signs ss where ss.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_SIGN);
-	ground_spawns = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_ground sg where sg.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_GROUNDSPAWN);
+	npcs = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition, slp.lvl_override, slp.hp_override, slp.mp_override FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_npcs sn where sn.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_NPC);
+	objects = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition, slp.lvl_override, slp.hp_override, slp.mp_override FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_objects so where so.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_OBJECT);
+	widgets = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition, slp.lvl_override, slp.hp_override, slp.mp_override FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_widgets sw where sw.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_WIDGET);
+	signs = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition, slp.lvl_override, slp.hp_override, slp.mp_override FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_signs ss where ss.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_SIGN);
+	ground_spawns = ProcessSpawnLocations(zone, "SELECT sln.id, sle.id, slp.x, slp.y, slp.z, slp.x_offset, slp.y_offset, slp.z_offset, slp.heading, sle.spawn_id, sle.spawnpercentage, slp.respawn, slp.grid_id, slp.id, slp.expire_timer, slp.expire_offset, slp.pitch, slp.roll, sle.condition, slp.lvl_override, slp.hp_override, slp.mp_override FROM spawn_location_placement slp, spawn_location_name sln, spawn_location_entry sle, spawn_ground sg where sg.spawn_id = sle.spawn_id and sln.id = sle.spawn_location_id and sln.id = slp.spawn_location_id and slp.zone_id=%i ORDER BY sln.id, sle.id", SPAWN_ENTRY_TYPE_GROUNDSPAWN);
 	spawn_groups = LoadSpawnLocationGroups(zone);
 	spawn_group_associations = LoadSpawnLocationGroupAssociations(zone);
 	spawn_group_chances = LoadSpawnGroupChances(zone);

+ 8 - 0
EQ2/source/WorldServer/zoneserver.cpp

@@ -2593,6 +2593,14 @@ NPC* ZoneServer::AddNPCSpawn(SpawnLocation* spawnlocation, SpawnEntry* spawnentr
 		npc->SetSpawnEntryID(spawnentry->spawn_entry_id);
 		npc->SetRespawnTime(spawnentry->respawn);
 		npc->SetExpireTime(spawnentry->expire_time);
+		//devn00b add overrides for some spawns
+		if(spawnentry->hp_override > 0)
+			npc->SetHP(spawnentry->hp_override);
+		if(spawnentry->lvl_override > 0)
+			npc->SetLevel(spawnentry->lvl_override);
+		if(spawnentry->mp_override > 0)
+			npc->SetPower(spawnentry->mp_override);
+
 		if (spawnentry->expire_time > 0)
 			AddSpawnExpireTimer(npc, spawnentry->expire_time, spawnentry->expire_offset);
 		AddLoot(npc);