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fixed client_version for LoadCharacter to get the proper client version

Image 4 years ago
parent
commit
f976ac3138
1 changed files with 1 additions and 1 deletions
  1. 1 1
      EQ2/source/LoginServer/LoginDatabase.cpp

+ 1 - 1
EQ2/source/LoginServer/LoginDatabase.cpp

@@ -174,7 +174,7 @@ void LoginDatabase::LoadCharacters(LoginAccount* acct, int16 version){
 			else
 				player->packet->setDataByName("version", 5);
 
-			player->packet->setDataByName("client_version", GetVersion());
+			player->packet->setDataByName("client_version", version);
 
 			player->packet->setDataByName("account_id", acct->getLoginAccountID());
 			player->packet->setDataByName("account_id2", acct->getLoginAccountID());