Commit History

Autor SHA1 Mensaxe Data
  Image 1bf4e4fdd7 fix coordinate bugs %!s(int64=2) %!d(string=hai) anos
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily %!s(int64=2) %!d(string=hai) anos
  Image e43f9009ba SPGrid workaround reduced to allow more tolerable cpu levels %!s(int64=2) %!d(string=hai) anos
  Image ed62ee50a1 Update Spawn.cpp %!s(int64=2) %!d(string=hai) anos
  Image 744ffb46d0 ghost map stability venture 3 %!s(int64=2) %!d(string=hai) anos
  Image fcc409dacc ghost map day #2 -- the reckoning? %!s(int64=2) %!d(string=hai) anos
  Image 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash %!s(int64=2) %!d(string=hai) anos
  Image b3389a0704 Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns %!s(int64=2) %!d(string=hai) anos
  Image 9ee124382f Restrict runback hp reset to only when mob is in combat, face target in combat %!s(int64=2) %!d(string=hai) anos
  Image 257a595ce0 Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes %!s(int64=2) %!d(string=hai) anos
  Image d3fb28e579 Objects no longer have their altitude fixed so they can be put anywhere versus forced to ground %!s(int64=2) %!d(string=hai) anos
  Image 9a4829a27d Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list) %!s(int64=2) %!d(string=hai) anos
  Image b93cabc72e Lacertae Update #4 %!s(int64=2) %!d(string=hai) anos
  Image c6744428a8 Crash fixes and LUA GetFactionAmount is now signed integer as it should be %!s(int64=2) %!d(string=hai) anos
  Image 34569f0592 Lacertae Update #1 %!s(int64=2) %!d(string=hai) anos
  Image 1962e7e061 Procyon Updates #4 %!s(int64=2) %!d(string=hai) anos
  Image ecdcdfd123 Procyon Update %!s(int64=2) %!d(string=hai) anos
  Image 1af9491eb4 Cygni Updates %!s(int64=2) %!d(string=hai) anos
  Image 22930a7daa heading in lua movement loop add %!s(int64=3) %!d(string=hai) anos
  Image 0914885ab8 Waypoint update gap resolved with movement %!s(int64=3) %!d(string=hai) anos
  Image 44e7b9e14d Revert "test serer consideration of warp gap" %!s(int64=3) %!d(string=hai) anos
  Image 921258a901 test serer consideration of warp gap %!s(int64=3) %!d(string=hai) anos
  Image 096d3d5323 More work for boats, not done yet %!s(int64=3) %!d(string=hai) anos
  Image f592c1aa90 Starting code for boats, will get cleaned up more soon %!s(int64=3) %!d(string=hai) anos
  Image 1bd2cbf596 Code updates for auriga %!s(int64=3) %!d(string=hai) anos
  Image 965356a69f Fix windows dead locking %!s(int64=3) %!d(string=hai) anos
  Image ad58cd85ec Appearance equipment, content feature requests, fixed ability to delete mail and see item icons in the main list if stack is 0 %!s(int64=3) %!d(string=hai) anos
  Image 3d3ea08dde Albireo Update #2 (persisting spells cross zone between group members, self pet, and more) %!s(int64=3) %!d(string=hai) anos
  Image 80bb342256 End of Sirius Feb 2021 Stage %!s(int64=3) %!d(string=hai) anos
  Image 611456cb06 SpawnSet given more color options %!s(int64=3) %!d(string=hai) anos