Emagi
|
25baa666e7
Best to keep this close..!
|
1 year ago |
Emagi
|
7a2d357e16
Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet
|
1 year ago |
Emagi
|
d319056047
Dont save player updates until client is successfully in zone
|
1 year ago |
Emagi
|
658658e1a6
- Fixed popping non-existent items from overflow causing a crash
|
1 year ago |
Emagi
|
8d52f85e2c
Enter House button is fixed! No longer intermittently displays as grey
|
1 year ago |
Emagi
|
0c95946f48
Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100)
|
1 year ago |
Emagi
|
3ba895b039
Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage
|
1 year ago |
Emagi
|
304f0d2bca
ignore retry attempts for now
|
1 year ago |
Emagi
|
622ad6347e
Remove wait close to avoid MState mutex lock issue
|
1 year ago |
Emagi
|
c6bebcd532
Reintegrated full linkdead 120 second timer,, groups can have linkdead players remain in group
|
1 year ago |
Emagi
|
59c049cb08
mem leak fixes
|
1 year ago |
Emagi
|
56c51b6759
Consolidate use of grid_id and use SetLocation / GetLocation
|
1 year ago |
Emagi
|
aedc80a827
Removed redundant boolean for IsFullyLoggedIn, replaced with IsReadyForUpdatees
|
1 year ago |
Emagi
|
1538c41bbc
Further attempt to fix ghosts in the machine, clients removing early and still having packets sent to them
|
1 year ago |
Emagi
|
2ea1982355
Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list
|
1 year ago |
Emagi
|
f7ab072a1b
Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet
|
1 year ago |
Emagi
|
effe13a590
Addressed Spawn changes being sent while the client is being removed from the spawn map
|
1 year ago |
Emagi
|
8571729d8a
Address some issues with dead spawn pointers when calling grid map
|
1 year ago |
Emagi
|
5de0b9b4b0
reverse previous excessive locks
|
1 year ago |
Emagi
|
355ac44bdb
Make sure spawn is set as deleted
|
1 year ago |
Emagi
|
db9a5da85a
Patch up missing removal points
|
1 year ago |
Emagi
|
dd718e7d78
Patch up missing removal points
|
1 year ago |
Emagi
|
6351a004f9
Last try..
|
1 year ago |
Emagi
|
baff7ced26
Change how SpellProcess grabs the spell targets from the grid to an ID
|
1 year ago |
Emagi
|
e1a9125fe0
try to address outstanding pointers being corrupted in the grid
|
1 year ago |
Emagi
|
34018d9a5e
Check if spawns are to be deleted, don't add them to the grid
|
1 year ago |
Emagi
|
47c34bf246
fix AOE crash
|
1 year ago |
Emagi
|
74ec81a030
revert lock to shared for getting spawns
|
1 year ago |
Emagi
|
83cb30c556
Fix crashes related to grid spawn lists
|
1 year ago |
Emagi
|
e94b874668
fix spawns in sending state not being removed when private spawn
|
2 years ago |