Historique des commits

Auteur SHA1 Message Date
  Emagi 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list il y a 1 an
  Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet il y a 1 an
  Emagi effe13a590 Addressed Spawn changes being sent while the client is being removed from the spawn map il y a 1 an
  Emagi 8571729d8a Address some issues with dead spawn pointers when calling grid map il y a 1 an
  Emagi 5de0b9b4b0 reverse previous excessive locks il y a 1 an
  Emagi 355ac44bdb Make sure spawn is set as deleted il y a 1 an
  Emagi db9a5da85a Patch up missing removal points il y a 1 an
  Emagi dd718e7d78 Patch up missing removal points il y a 1 an
  Emagi 6351a004f9 Last try.. il y a 1 an
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID il y a 1 an
  Emagi e1a9125fe0 try to address outstanding pointers being corrupted in the grid il y a 1 an
  Emagi 34018d9a5e Check if spawns are to be deleted, don't add them to the grid il y a 1 an
  Emagi 47c34bf246 fix AOE crash il y a 1 an
  Emagi 74ec81a030 revert lock to shared for getting spawns il y a 1 an
  Emagi 83cb30c556 Fix crashes related to grid spawn lists il y a 1 an
  Emagi e94b874668 fix spawns in sending state not being removed when private spawn il y a 1 an
  Emagi 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns il y a 1 an
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support il y a 1 an
  Emagi d0b125c913 Fix aggro radius checks to do a line of sight check il y a 1 an
  Emagi 8b2549d178 Fixed pets spawn script to not inherit other spawns il y a 1 an
  Emagi 704122cce2 Fix #488 il y a 1 an
  Emagi 3dcf790bff Fix #487 il y a 1 an
  Emagi f57a91d0cb protection for lua user data inner data being deleted, protection around conversation options il y a 1 an
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements il y a 1 an
  Emagi 77be6c5d87 Support for GM sight and POV Ghost to allow beyond just the direct target to be visible, so you have your local client/player location mapped and the remote ghost pov mapped to your spawn range il y a 1 an
  Emagi 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov il y a 1 an
  Emagi 957637a177 additional lookup and erase the id instead of clear the list il y a 1 an
  Emagi 19c1bcf8df fallback when lookups fail il y a 1 an
  Emagi 13e0d2857f Fix #455 - Falling underworld to safe spot support il y a 1 an
  Emagi f694246c49 ugh last one I promise.. il y a 1 an