Commit History

Author SHA1 Message Date
  Image 3bf1b2554a House item placement updated to prevent sending move spawn packet too early, causing client to become the object/crash 2 years ago
  Image 2e2367decf Exe Update 2 years ago
  Image 9cc3901fe6 crash fix on DeleteSpawns need to assure removal from spawn_list 2 years ago
  Image 905a69984c Fixed cell size to 15->150 resolves /grid spgrid returning 0, under world objects, unclickable objects, etc. 2 years ago
  Image d3fb28e579 Objects no longer have their altitude fixed so they can be put anywhere versus forced to ground 2 years ago
  Image 7a902f9ae1 Item crash fix on trying to destroy item that does not exist 2 years ago
  Image b44798c903 Exe Update 2 years ago
  Image 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects 2 years ago
  Image af0f23f9cd Exe Update 2 years ago
  Image 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix 2 years ago
  Image 7bca429df2 Exe Update 2 years ago
  Image 9709c2006e Better handling of removing the caster spawn when they are no longer in zone 2 years ago
  Image cf22a54df7 Fix SpawnScriptTimer handling 2 years ago
  Image d038cce055 Exe Updates 2 years ago
  Image e0cb22bd10 Fixed accepting an empty buffer (0 bytes) or less than 2 bytes which would cause a negative sized buffer (min length is 2) 2 years ago
  Image dee07e0cbf Version up to 0.9.3-sco 2 years ago
  Image 386e89215a LUA StopTimer(Spawn, "function_name") added, LUA function cleanup 2 years ago
  Image 211d24cbdf Exe Update 2 years ago
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix 2 years ago
  Image e9c2ed973b Exe Update 2 years ago
  Image 3f3c3f3266 Crash fix on bad quest design 2 years ago
  Image 9a4829a27d Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list) 2 years ago
  Image 1149f3aee0 Exe Update 2 years ago
  Image b93cabc72e Lacertae Update #4 2 years ago
  Image c867304727 Exe Update 2 years ago
  Image c6744428a8 Crash fixes and LUA GetFactionAmount is now signed integer as it should be 2 years ago
  Image a4495ced4a operand fix 2 years ago
  Image b4a0e646c9 Exe Update 2 years ago
  Image 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options 2 years ago
  Image bd4b213b17 Exe Updates 2 years ago