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42c26f4150
MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination
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4 年之前 |
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776beabac0
Exe Update
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4 年之前 |
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7f24a9e0d9
Limit bug reports on spell range being 0 to a single report per startup of world
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4 年之前 |
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3ef309619f
AFK Visual for players now works for newer clients (1188+)
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4 年之前 |
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9ed978edbd
Exe Update
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4 年之前 |
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6b7c210fc1
resolve constant sheething of weapons in combat -- outstanding problem weapon swinging
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4 年之前 |
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25d9c9d93f
potential crash fix
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4 年之前 |
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96d9076725
Exe Update
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4 年之前 |
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c0632906b6
Fixed issues with some LUA movement scripts, also mobs engaged in combat should stop more abruptly and not run past you
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4 年之前 |
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fb1807382e
Exe Update
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4 年之前 |
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cbcac95674
Added Spawn Proximity code
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4 年之前 |
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d8c99e2229
guild create command crashed worldserver, also guild name was passing 'create' as part of the guild name
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4 年之前 |
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e8c8aaf370
Exe Update
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4 年之前 |
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9134eadf80
LUA SetFactionID and GetFactionID support for Spawn
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4 年之前 |
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b1b090d2fa
Fix for Tainted quest in Queens Colony duplicating parchment scrap
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4 年之前 |
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6f19ef4770
Exe Update
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4 年之前 |
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3f751b18f0
Fix a crash on zone startup if the EQ2Map isn't present
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4 年之前 |
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b7e44ec5f3
Exe Update
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4 年之前 |
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c4ad6568d5
Created HaltMovement to send a client update of no further forward movement, used for fear and mez currently
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4 年之前 |
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17a8823e46
AE spells will not hit Mezzed targets unless directly targetted
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4 年之前 |
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62919d9962
neatz Mesmerize spell fix
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4 年之前 |
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d98db1aa33
Exe Update
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4 年之前 |
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47926d6430
Fixed an issue in combat where mobs seemed to grow/shrink unexpectedly
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4 年之前 |
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e4ce4bca87
Update lua to EQ2EMu current.
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4 年之前 |
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8c5d683048
Exe Update
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4 年之前 |
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d2882be847
If Merchant or Mender have a secondary command id of hail (9, 1262,1265,1267) then automatically hail npc/spawn
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4 年之前 |
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a34a5f7aee
Exe Update
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4 年之前 |
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aaf8695bd6
linux fix
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4 年之前 |
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ae51e035fe
Database updates for spawn db pulls to get expansion_flag
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4 年之前 |
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1731b7cdf7
support for spawn set expansion_flag decimalbit
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4 年之前 |