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a79b48aeb4
Restored mob movement command mutex to avoid crashes
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%!s(int64=4) %!d(string=hai) anos |
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c0632906b6
Fixed issues with some LUA movement scripts, also mobs engaged in combat should stop more abruptly and not run past you
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%!s(int64=4) %!d(string=hai) anos |
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c4ad6568d5
Created HaltMovement to send a client update of no further forward movement, used for fear and mez currently
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%!s(int64=4) %!d(string=hai) anos |
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57b6811413
fix for runback speed and movement loop speed
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%!s(int64=4) %!d(string=hai) anos |
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eb7209f1c2
Fear and combat runspeed
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%!s(int64=4) %!d(string=hai) anos |
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4e940f6b7c
PVP Invisibility Support
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%!s(int64=4) %!d(string=hai) anos |
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bd2658946f
Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
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%!s(int64=4) %!d(string=hai) anos |
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24a1ccf3a2
EQ2Emu Base Updates
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%!s(int64=4) %!d(string=hai) anos |
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548007ea96
Base
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%!s(int64=4) %!d(string=hai) anos |