Commit History

Author SHA1 Message Date
  Image 4663fa36c9 Spell stacking restrictions integrated using linked_timer_id and a new field, type_group_spell_id 3 years ago
  Image 7ea4b3d51f spell concentration fix + no_interrupt in info struct 3 years ago
  Image 0e86dac628 Sirius Updates #2 3 years ago
  Image 65e7222de5 Spirit Shards, Group and Solo EXP Debt (PVE/PVP), new lua functions, rules included 3 years ago
  Image 6f92367102 Multiple combat / functionality updates 3 years ago
  Image ac1ecda564 Some equip slot checks to make sure LUA isn't abused for wrong slot numbers 3 years ago
  Image 529a260d3e Some equipment lock fixes (not all resolved yet) plus LUA equip functions, regular mail without items works 3 years ago
  Image 362daada59 Immunity support updates, player mail, spell heal pct 3 years ago
  Image eaca445168 Fix crash on maintained spells 3 years ago
  Image 463c6ce53a InfoStruct accessible in LUA/mutli-thread 3 years ago
  Image 2f8d68244d Address starting_zones limitation, fix harvesting / removespawn crashes 3 years ago
  Image edd993d42a Fix crash in DismissPet when owner dies 3 years ago
  LethalEncounter 2afc04311b Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 3 years ago
  LethalEncounter 65109b0d5d Glowpaths/waypoints added 3 years ago
  Image 9290bceb60 Code changes for region maps (Water!), additional lua functions 3 years ago
  LethalEncounter 3ea7ffebb6 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 3 years ago
  image 897df23280 Fixed async query, added new reason string to remove spell function in LUA 3 years ago
  image 5bf65b9399 Protection on group member info when updates are made 3 years ago
  image cbb399fad4 Update Entity.cpp 3 years ago
  Image 5644ed5574 Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge 3 years ago
  Image 1fbda69511 Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario 4 years ago
  Image eb5a27d544 Completion of invis / hide support, client is notified of other spawns aggro visually 4 years ago
  Image a25166ad8d LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0) 4 years ago
  Image 54088ff196 Fix for interception / redirect, that damage will not send an absorb packet, instead a special intercept packet 4 years ago
  Image 07c14f1d92 Wards support is now fully extended to allow divine aura / stoneskin / intercept as possible solutions 4 years ago
  Image b3ffa77c42 AddWard updates in support of Issue #115 4 years ago
  Image a79b48aeb4 Restored mob movement command mutex to avoid crashes 4 years ago
  Image c0632906b6 Fixed issues with some LUA movement scripts, also mobs engaged in combat should stop more abruptly and not run past you 4 years ago
  Image c4ad6568d5 Created HaltMovement to send a client update of no further forward movement, used for fear and mez currently 4 years ago
  Image 57b6811413 fix for runback speed and movement loop speed 4 years ago