Commit History

Autor SHA1 Mensaxe Data
  Devn00b f599ed8603 This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set. %!s(int64=2) %!d(string=hai) anos
  Devn00b 7455c6ea99 Removed useless check for creation of faction. Enabled faction creation check for both Increase/Decrease. %!s(int64=2) %!d(string=hai) anos
  Devn00b 23f4e988fc Whoops a rouge paste of code was in there! %!s(int64=2) %!d(string=hai) anos
  Devn00b f02717f2f3 Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save. %!s(int64=2) %!d(string=hai) anos
  Devn00b de5b160336 Fix V1 for issue 398 %!s(int64=2) %!d(string=hai) anos
  Image 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix %!s(int64=3) %!d(string=hai) anos
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy %!s(int64=3) %!d(string=hai) anos
  Image 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) %!s(int64=3) %!d(string=hai) anos
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily %!s(int64=3) %!d(string=hai) anos
  Image 744ffb46d0 ghost map stability venture 3 %!s(int64=3) %!d(string=hai) anos
  Image fcc409dacc ghost map day #2 -- the reckoning? %!s(int64=3) %!d(string=hai) anos
  Image 26082b8264 fix crash on zone due to ghost_map (was due to the last min addition of the follow fix lol) %!s(int64=3) %!d(string=hai) anos
  Image 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash %!s(int64=3) %!d(string=hai) anos
  Image 257a595ce0 Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes %!s(int64=3) %!d(string=hai) anos
  Image 9cc3901fe6 crash fix on DeleteSpawns need to assure removal from spawn_list %!s(int64=3) %!d(string=hai) anos
  Image 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects %!s(int64=3) %!d(string=hai) anos
  Image cf22a54df7 Fix SpawnScriptTimer handling %!s(int64=3) %!d(string=hai) anos
  Image 386e89215a LUA StopTimer(Spawn, "function_name") added, LUA function cleanup %!s(int64=3) %!d(string=hai) anos
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix %!s(int64=3) %!d(string=hai) anos
  Image 9a4829a27d Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list) %!s(int64=3) %!d(string=hai) anos
  Image 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options %!s(int64=3) %!d(string=hai) anos
  Image 34569f0592 Lacertae Update #1 %!s(int64=3) %!d(string=hai) anos
  Image 1962e7e061 Procyon Updates #4 %!s(int64=3) %!d(string=hai) anos
  Image f169cb6d6e Procyon Updates #3 %!s(int64=3) %!d(string=hai) anos
  Image bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support %!s(int64=3) %!d(string=hai) anos
  Image ecdcdfd123 Procyon Update %!s(int64=3) %!d(string=hai) anos
  Image 1af9491eb4 Cygni Updates %!s(int64=3) %!d(string=hai) anos
  Image 52d38ca175 found another deadlock location, AddTimer is now restricted to 10ms or higher %!s(int64=3) %!d(string=hai) anos
  Image 44c35d3747 boat deboard function (better naming convention), disable cooldown when off boat %!s(int64=3) %!d(string=hai) anos
  Image 096d3d5323 More work for boats, not done yet %!s(int64=3) %!d(string=hai) anos