Commit History

Autor SHA1 Mensaxe Data
  Devn00b 51c07aa42b Added message for when gate fails without a bind point set. hai 1 ano
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. hai 1 ano
  Devn00b 352024d59a Fix for incorrect mail received message. Fixes issue #435 hai 1 ano
  devn00b 5672520310 Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat hai 1 ano
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. hai 1 ano
  Emagi 6f9730c3fa removing loose quest pointer for queue step updates %!s(int64=2) %!d(string=hai) anos
  Emagi 4271ea987c Fix #434 in relation to quest rewards causing crashes %!s(int64=2) %!d(string=hai) anos
  Devn00b 54a61e0c39 Should fix issue 407, 408, 409 %!s(int64=2) %!d(string=hai) anos
  Gitea 0335c9768d Fixed HandleTellClient. Fixing 'You tell you' bug %!s(int64=2) %!d(string=hai) anos
  Image dd874435aa remove previous client from the mapping when replacing its current usable player (linkdead/rejoining) %!s(int64=2) %!d(string=hai) anos
  Image aefa1db989 signal packet version set to 1 as the struct hasn't changed, but certain compiles may not appreciate missing opcode version %!s(int64=2) %!d(string=hai) anos
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy %!s(int64=2) %!d(string=hai) anos
  Image 4e9dedd5e2 Fix appearance items attuning / equipping %!s(int64=2) %!d(string=hai) anos
  Image 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) %!s(int64=2) %!d(string=hai) anos
  Image fcc409dacc ghost map day #2 -- the reckoning? %!s(int64=2) %!d(string=hai) anos
  Image 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash %!s(int64=2) %!d(string=hai) anos
  Image 3bf1b2554a House item placement updated to prevent sending move spawn packet too early, causing client to become the object/crash %!s(int64=2) %!d(string=hai) anos
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix %!s(int64=2) %!d(string=hai) anos
  Image 3f3c3f3266 Crash fix on bad quest design %!s(int64=2) %!d(string=hai) anos
  Image c6744428a8 Crash fixes and LUA GetFactionAmount is now signed integer as it should be %!s(int64=2) %!d(string=hai) anos
  Image a4495ced4a operand fix %!s(int64=2) %!d(string=hai) anos
  Image 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options %!s(int64=2) %!d(string=hai) anos
  Image 34569f0592 Lacertae Update #1 %!s(int64=2) %!d(string=hai) anos
  Image 1962e7e061 Procyon Updates #4 %!s(int64=2) %!d(string=hai) anos
  Image dbbe25d252 Fix groups persisting cross zone %!s(int64=2) %!d(string=hai) anos
  Image f169cb6d6e Procyon Updates #3 %!s(int64=2) %!d(string=hai) anos
  Image bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support %!s(int64=2) %!d(string=hai) anos
  Image ecdcdfd123 Procyon Update %!s(int64=2) %!d(string=hai) anos
  Image 1af9491eb4 Cygni Updates %!s(int64=2) %!d(string=hai) anos
  Image c7725b7bae Fix a bug in merchant sell text (would garble bogus output at the end of the sell message to the player) %!s(int64=3) %!d(string=hai) anos