Commit History

Author SHA1 Message Date
  Image 52d38ca175 found another deadlock location, AddTimer is now restricted to 10ms or higher 3 years ago
  Image e2c53de1d5 deadlock fix on RotateTo 3 years ago
  Image 66505ccea3 RegionScripts, lava/death region support 3 years ago
  Image 9290bceb60 Code changes for region maps (Water!), additional lua functions 3 years ago
  Image f20c48285c navigation path crash prevention in map find 3 years ago
  Image 4330ef93f6 Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs 4 years ago
  Image a79b48aeb4 Restored mob movement command mutex to avoid crashes 4 years ago
  Image 56f4d39864 Speed/CPU improvements 4 years ago
  Image 42c26f4150 MovementMgr now takes in Spawn not Entity, also protected the command queue with a mutex due to cross thread contamination 4 years ago
  Image c6904b02ff Linux compile fixes 4 years ago
  Image 1b7baa6dc6 Update mob_movement_manager.cpp 4 years ago
  Image a17c7915ee Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC 4 years ago
  Image 62c2053c76 Support for faster than normal runspeed when set for runback 4 years ago
  Image 2de73b6b83 Support for BestZ / Line of Sight / navmesh pathing 4 years ago