Cronologia Commit

Autore SHA1 Messaggio Data
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 anni fa
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 anni fa
  Emagi 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. 2 anni fa
  Emagi f52276b263 Fix #450 can restrict SpellDamage by race id and type 2 anni fa
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 anni fa
  Emagi 1184380240 forgot jumping aom switch case 2 anni fa
  Emagi 1e2d5f98cf - Completed Fix #279 2 anni fa
  Devn00b e6f15f0f13 Started implementation on PVP faction checks (IE Qeynos Players cannot inspect Freport Players currently). Implemented Alignment check based on Bind Location. 2 anni fa
  Emagi c94a043cdc Work on Issue #418 for item flags (update #2) 2 anni fa
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null 2 anni fa
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown 2 anni fa
  devn00b 205db3bc8f Fix for issue #427. Can no longer mentor self in a group. 2 anni fa
  Emagi 4271ea987c Fix #434 in relation to quest rewards causing crashes 2 anni fa
  Devn00b 60d38b5384 Adds /mood support per issue #402. Fixed UI text when bind/house zone is unknown. 2 anni fa
  Image 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 2 anni fa
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 3 anni fa
  Image 4e9dedd5e2 Fix appearance items attuning / equipping 3 anni fa
  Image 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) 3 anni fa
  Image 744ffb46d0 ghost map stability venture 3 3 anni fa
  Image 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash 3 anni fa
  Image 9a4829a27d Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list) 3 anni fa
  Image b93cabc72e Lacertae Update #4 3 anni fa
  Image c6744428a8 Crash fixes and LUA GetFactionAmount is now signed integer as it should be 3 anni fa
  Image 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options 3 anni fa
  Image 34569f0592 Lacertae Update #1 3 anni fa
  Image 1962e7e061 Procyon Updates #4 3 anni fa
  Image f169cb6d6e Procyon Updates #3 3 anni fa
  Image bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support 3 anni fa
  Image ce869b41fd Check for potential index overflowing the equip slot 3 anni fa
  Image ecdcdfd123 Procyon Update 3 anni fa