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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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3 years ago |
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744ffb46d0
ghost map stability venture 3
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3 years ago |
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64ac76a681
prevention of preparing packet more than once (may have been only encrypted/compressed, don't need to run in again)
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3 years ago |
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17685389b4
Garbage packet reconsideration to just drop the packets instead of trying to continue processing if it doesnt match our criteria
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3 years ago |
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bacfb3151e
fix for bad handling of EQProtocolPacket creation
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3 years ago |
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99d37e6d7f
Update EQStream.cpp
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3 years ago |
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4d7ca1d93b
remove debug code
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3 years ago |
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712aa12a94
Rogue packet WIP (lets see if this stops crashing)
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3 years ago |
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1bd2cbf596
Code updates for auriga
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3 years ago |
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ca26654639
low level network protection in TCP layer, fixed internal world address to properly accept local vs remote connections when set
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3 years ago |
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a972bf9325
This is to capture a rare one off event
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3 years ago |
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ddeb504f89
Update EQStream.cpp
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3 years ago |
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b698e847e1
Merging LethalEncounter's support of classic (version 283) and dof (version 546)
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4 years ago |
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b65b57364e
reverted eqstream rewrite changes as it was causing login to initially fail
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4 years ago |
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1e54da5b67
desync fix from rewrite project
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4 years ago |
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4330ef93f6
Additional reduction of mutex locks in zone server processing/spawn processing/etc -- also replaced locks in EQStream to try to avoid additional desyncs
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4 years ago |
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44537ad063
Revert "Disable LogWrite in EQStream causing high cpu even when debug not enabled"
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4 years ago |
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0f4b2a0ee4
Disable LogWrite in EQStream causing high cpu even when debug not enabled
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4 years ago |
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492c430229
Revert "Disabled EQStream LogWrite, was causing high cpu"
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4 years ago |
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57f395bf8c
Disabled EQStream LogWrite, was causing high cpu
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4 years ago |
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b211f41b16
Removed test code for 0 packet length, just make it an app packet if its legit
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4 years ago |
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3a67efbad8
Fixes constant client kick outs as zoning in, crashes, disconnects, etc.
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4 years ago |
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fa7c369470
Removed a part of the merged eqemu netcode as issues reported with this part of the code
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4 years ago |
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94f7ed4dd2
removed test ack functionality, need to revisit why we don't ack up to latest packets still seems there is some desync
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4 years ago |
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af0ed0ea4f
sync with pubtest
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4 years ago |
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4075cf53b3
Seq ack change
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4 years ago |
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37828f3463
Wait for all packets outgoing to be acked before closing out connection
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4 years ago |
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7cea150b49
EQStream updates (sequencing/packet writing)
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4 years ago |
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e7acea817d
Update EQStream.cpp
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4 years ago |
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6ae65e339a
stabilize ghost_map
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4 years ago |