提交历史

作者 SHA1 备注 提交日期
  Emagi 427964b7a0 Functionality: 10 月之前
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 11 月之前
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 1 年之前
  Emagi 523e98c2c5 - Fix #533 - Group support for DoF, fixed /acceptinvite and group member display 1 年之前
  Emagi 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) 1 年之前
  Emagi a74469795d - Manipulate the game world! Remove widgets! 1 年之前
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 年之前
  Emagi 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 年之前
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 年之前
  Emagi 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list 1 年之前
  Emagi 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable 1 年之前
  Emagi 48ab278003 delete_spawn is now atomic to avoid and conflicts 1 年之前
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 年之前
  Emagi fdb4f2b0ef reduce noise for near region when gm regiondebug is on 2 年之前
  Emagi db123c93e9 - Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge) 2 年之前
  Emagi b79531870c make use of atomic not volatile.. 2 年之前
  Emagi 029d29760f Fix additional issues with runback causing server to hangup 2 年之前
  Emagi f52276b263 Fix #450 can restrict SpellDamage by race id and type 2 年之前
  Emagi a1beb6acb0 spawn access requirement can now be enforced with spawn signs to not show title and description 2 年之前
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null 2 年之前
  Emagi 13b1837623 Fix #384 group encounter mob loot 2 年之前
  Image 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 3 年之前
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 3 年之前
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 3 年之前
  Image e43f9009ba SPGrid workaround reduced to allow more tolerable cpu levels 3 年之前
  Image 9ee124382f Restrict runback hp reset to only when mob is in combat, face target in combat 3 年之前
  Image 9a4829a27d Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list) 3 年之前
  Image c6744428a8 Crash fixes and LUA GetFactionAmount is now signed integer as it should be 3 年之前
  Image 34569f0592 Lacertae Update #1 3 年之前
  Image 1962e7e061 Procyon Updates #4 3 年之前