Historique des commits

Auteur SHA1 Message Date
  Devn00b e6f15f0f13 Started implementation on PVP faction checks (IE Qeynos Players cannot inspect Freport Players currently). Implemented Alignment check based on Bind Location. il y a 2 ans
  Emagi c94a043cdc Work on Issue #418 for item flags (update #2) il y a 2 ans
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null il y a 2 ans
  devn00b 0ef32131c6 Fixed Inspect window stats Mitigation, and Avoidance % il y a 2 ans
  root efcf967100 Gate to bind Enabled. Added missing Lua Functions ( GetCanGate(Player)/SetCanGate(Player,Val) ). il y a 2 ans
  Emagi 2f541603fd Fix #391 - no crash on eq2world shutdown il y a 2 ans
  devn00b d7caa38cd3 Cleanup of new gate code. Added messages when a gate fails due to location disabled. Modified the call to home lua to work as expected. il y a 2 ans
  devn00b 9d9a5ec294 Fixes to messages to client from gate/bind. Messages are now private and match live..mostly. il y a 2 ans
  devn00b c8d771f481 Added Popup Messages to RepairItems and RepairAllItems. Clearing 2 TODO's. il y a 2 ans
  devn00b c5be89724e Code cleanup on new gate function. il y a 2 ans
  Devn00b 51c07aa42b Added message for when gate fails without a bind point set. il y a 2 ans
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. il y a 2 ans
  Devn00b 352024d59a Fix for incorrect mail received message. Fixes issue #435 il y a 2 ans
  devn00b 5672520310 Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat il y a 2 ans
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. il y a 2 ans
  Emagi 6f9730c3fa removing loose quest pointer for queue step updates il y a 2 ans
  Emagi 4271ea987c Fix #434 in relation to quest rewards causing crashes il y a 2 ans
  Devn00b 54a61e0c39 Should fix issue 407, 408, 409 il y a 2 ans
  Gitea 0335c9768d Fixed HandleTellClient. Fixing 'You tell you' bug il y a 2 ans
  Image dd874435aa remove previous client from the mapping when replacing its current usable player (linkdead/rejoining) il y a 2 ans
  Image aefa1db989 signal packet version set to 1 as the struct hasn't changed, but certain compiles may not appreciate missing opcode version il y a 2 ans
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy il y a 2 ans
  Image 4e9dedd5e2 Fix appearance items attuning / equipping il y a 3 ans
  Image 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) il y a 3 ans
  Image fcc409dacc ghost map day #2 -- the reckoning? il y a 3 ans
  Image 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash il y a 3 ans
  Image 3bf1b2554a House item placement updated to prevent sending move spawn packet too early, causing client to become the object/crash il y a 3 ans
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix il y a 3 ans
  Image 3f3c3f3266 Crash fix on bad quest design il y a 3 ans
  Image c6744428a8 Crash fixes and LUA GetFactionAmount is now signed integer as it should be il y a 3 ans