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ca1244046a
Exe Update
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3 years ago |
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1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
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3 years ago |
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2213bee37d
Exe Update
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3 years ago |
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dd874435aa
remove previous client from the mapping when replacing its current usable player (linkdead/rejoining)
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3 years ago |
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ad039b5250
exe update
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3 years ago |
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aefa1db989
signal packet version set to 1 as the struct hasn't changed, but certain compiles may not appreciate missing opcode version
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3 years ago |
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40dce167d2
Exe Update
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3 years ago |
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77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
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3 years ago |
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477b4a95b3
Exe Update
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3 years ago |
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4e9dedd5e2
Fix appearance items attuning / equipping
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3 years ago |
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3918fd946c
Exe Update
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3 years ago |
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5b9b2642f4
Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay)
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3 years ago |
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4fd44bf34a
Exe Update
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3 years ago |
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b251f10923
More remnant SPGrid code no longer needed is removed..
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3 years ago |
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1b92d3f29b
Login Exe Update
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3 years ago |
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53ced1811b
World Update Exe
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3 years ago |
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f5e044ae4e
version update to 0.9.4 geminorum
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3 years ago |
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1bf4e4fdd7
fix coordinate bugs
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3 years ago |
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6ea88255f6
Exe Update
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3 years ago |
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6b012c810b
world project update to remove SPGrid files
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3 years ago |
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80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
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3 years ago |
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f94fb6cf3d
Exe Update
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3 years ago |
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e43f9009ba
SPGrid workaround reduced to allow more tolerable cpu levels
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3 years ago |
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a5c5abdae3
Exe Update
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3 years ago |
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ed62ee50a1
Update Spawn.cpp
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3 years ago |
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a1dfaa8459
Exe Update
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3 years ago |
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744ffb46d0
ghost map stability venture 3
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3 years ago |
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9b7deb7f82
Exe Update
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3 years ago |
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fcc409dacc
ghost map day #2 -- the reckoning?
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3 years ago |
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227e504a7f
Exe Update
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3 years ago |