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b173cb5b66
spawn updates should only be sent if they are within the send spawn distance, not below the removal distance..
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vor 4 Jahren |
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65b9bf8c21
Removed inbulk distance, just use send_spawn_distance instead -- also zone in should send a larger radius (not less than 40)
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vor 4 Jahren |
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59dc1e49d4
RemveSpawn changes
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vor 4 Jahren |
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4274a24f10
Help fix ghost_map crashes on client
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vor 4 Jahren |
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711413b75a
Longer delay for non player populated zones (don't waste cpu)
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vor 4 Jahren |
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d50a6620ff
SpawnScript given a default script if file is available
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vor 4 Jahren |
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a20186d45e
aggro LUA function now called on initial engagement of NPC
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vor 4 Jahren |
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73f9d05759
enabled visualization and info updates to be part of bulk updates
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vor 4 Jahren |
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eb05763702
Bulk Position Updates + Y coordinate fixes + reset spawn distance back
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vor 4 Jahren |
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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vor 4 Jahren |
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7c42966f14
Fixed erase crash when no client to erase
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vor 4 Jahren |
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1dfbf01cf4
Fix crash on login to zone
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vor 4 Jahren |
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6a06b51c5d
SHA512 Implementation **Must reset password on worldservers and accounts**
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vor 4 Jahren |
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4e940f6b7c
PVP Invisibility Support
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vor 4 Jahren |
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4c33e979a0
Additional deadlocks fixed in ProcessMovement
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vor 4 Jahren |
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2ea621db1b
sub commands /loot list [add/remove/clearall]
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vor 4 Jahren |
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0be40a6d3e
LUA Interface was incorrectly managing running scripts
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vor 4 Jahren |
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08e929ddda
reintroduced spawn_list.erase, had removed when testing deadlock issues
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vor 4 Jahren |
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847b8c6ac8
Additional zoneserver.cpp update for new RemoveSpawn code
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vor 4 Jahren |
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285a8aa591
additional deadlock changes
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vor 4 Jahren |
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bd2658946f
Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
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vor 4 Jahren |
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45d58b4766
Updates
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vor 4 Jahren |
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b9eb09dacd
Crash on spawn condition trigger
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vor 4 Jahren |
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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vor 4 Jahren |
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24a1ccf3a2
EQ2Emu Base Updates
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vor 4 Jahren |
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548007ea96
Base
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vor 4 Jahren |