Historie revizí

Autor SHA1 Zpráva Datum
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. před 1 rokem
  Emagi 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) před 1 rokem
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage před 1 rokem
  Emagi 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list před 1 rokem
  Emagi 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable před 1 rokem
  Emagi 48ab278003 delete_spawn is now atomic to avoid and conflicts před 1 rokem
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support před 1 rokem
  Emagi fdb4f2b0ef reduce noise for near region when gm regiondebug is on před 1 rokem
  Emagi db123c93e9 - Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge) před 1 rokem
  Emagi b79531870c make use of atomic not volatile.. před 1 rokem
  Emagi 029d29760f Fix additional issues with runback causing server to hangup před 1 rokem
  Emagi f52276b263 Fix #450 can restrict SpellDamage by race id and type před 1 rokem
  Emagi a1beb6acb0 spawn access requirement can now be enforced with spawn signs to not show title and description před 1 rokem
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null před 1 rokem
  Emagi 13b1837623 Fix #384 group encounter mob loot před 1 rokem
  Image 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix před 2 roky
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy před 2 roky
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily před 2 roky
  Image e43f9009ba SPGrid workaround reduced to allow more tolerable cpu levels před 2 roky
  Image 9ee124382f Restrict runback hp reset to only when mob is in combat, face target in combat před 2 roky
  Image 9a4829a27d Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list) před 2 roky
  Image c6744428a8 Crash fixes and LUA GetFactionAmount is now signed integer as it should be před 2 roky
  Image 34569f0592 Lacertae Update #1 před 2 roky
  Image 1962e7e061 Procyon Updates #4 před 2 roky
  Image f169cb6d6e Procyon Updates #3 před 2 roky
  Image 443bb47ed4 deadlock fix for groups and buffs against group members před 2 roky
  Image ecdcdfd123 Procyon Update před 2 roky
  Image 22930a7daa heading in lua movement loop add před 3 roky
  Image 0914885ab8 Waypoint update gap resolved with movement před 3 roky
  Image 096d3d5323 More work for boats, not done yet před 3 roky