Commit History

作者 SHA1 備註 提交日期
  Emagi 345b91d243 - Fix #271 - Quiver / Pouch support for ranged items! (Bags can now be applied to equippable slots). All clients supported, Isle of Refuge you cannot open the bag inventory via the equipped slot, must use the inventory slot instead. 2 月之前
  Emagi f5685e3918 Login Updates: 3 月之前
  Emagi 69612e08b6 - Fix #528 - Support for DoF Advancement Window! 4 月之前
  Emagi f9ddc49fcd - Fix #560 - DoF Trade Support! Works cross client to AoM, restricted to 6 slots when trading with DoF. WorldStructs.xml updated! 5 月之前
  Emagi 60a9c87312 Add a max concentration base and allow support of the DB entry for players, try to restrict the concentration from overflowing the integer 5 月之前
  Emagi c1e8768769 - Fix #528 - IMMUNITY_TYPE_STRIKETHROUGH type 10 for AddImmunitySpell and like functions 5 月之前
  Emagi 1c94d68116 - Fix #554 - Weight support 5 月之前
  Emagi 81ef0b82ab git pushMerge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 7 月之前
  Emagi 47196d6b67 - Fix #504 - Group Options Support (loot methods, yell restrictions, encounter lock features, item rarity, auto split coin, auto loot mode) 7 月之前
  Emagi 427964b7a0 Functionality: 9 月之前
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 10 月之前
  Emagi 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) 1 年之前
  Emagi b924495ba3 Fix #527, blue and debt xp, Fix #523 db translation of emotes table to action_state, action_state_str added to spawns_npc table 1 年之前
  Emagi eec9f5b9f8 Fix #517 - AoM client can now remove/add skills and it reflects client updates correctly. DoF has issues removing Issue #525 made. Pet Options UI Window for HP/power and other options now work. 1 年之前
  Emagi 716f9affa3 - DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on) 1 年之前
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 年之前
  Emagi 119d228b8c Protection on overflowing unsigned values or negatives in floats in terms of miscalculation in combat and other stats 1 年之前
  Emagi 957fa27b5c Pets and bots now properly update their damage upon levelling with their owner 1 年之前
  Emagi 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 年之前
  Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 年之前
  Emagi c200dc63f7 Fix vision to be a int32 as it is in the char info structure 1 年之前
  Devn00b f73dab429b V1 of /claim functionality. See issue #127 for further notes REQUIRES sql update! 1 年之前
  Emagi 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working 1 年之前
  devn00b 7c95b36ac2 Fix for issue #489. Secondary/Ranged were returning the delay of the main hand. 1 年之前
  Emagi b478cdb300 SetInfoStructUInt(NPC, friendly_target_npc, 1) will allow casting friendly spells on NPC 2 年之前
  Emagi 4442e6bc02 Fix #465 and Fix #463 2 年之前
  Emagi 7271e470f3 - Range attack now has strength based damage added 2 年之前
  Emagi dc8b469de3 - Strength damage now applicable to both low and high damage 2 年之前
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 年之前
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 年之前