Emagi
|
d32141898e
- ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead.
|
1 year ago |
Emagi
|
3944d57579
- Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported
|
1 year ago |
Emagi
|
523e98c2c5
- Fix #533 - Group support for DoF, fixed /acceptinvite and group member display
|
1 year ago |
Emagi
|
5cc42192a5
Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down)
|
1 year ago |
Emagi
|
a74469795d
- Manipulate the game world! Remove widgets!
|
1 year ago |
Emagi
|
7b023ec019
- Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter.
|
1 year ago |
Emagi
|
0c95946f48
Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100)
|
1 year ago |
Emagi
|
3ba895b039
Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage
|
1 year ago |
Emagi
|
2ea1982355
Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list
|
1 year ago |
Emagi
|
94dd2d260d
Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable
|
1 year ago |
Emagi
|
48ab278003
delete_spawn is now atomic to avoid and conflicts
|
1 year ago |
Emagi
|
cd17261b83
better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support
|
2 years ago |
Emagi
|
fdb4f2b0ef
reduce noise for near region when gm regiondebug is on
|
2 years ago |
Emagi
|
db123c93e9
- Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge)
|
2 years ago |
Emagi
|
b79531870c
make use of atomic not volatile..
|
2 years ago |
Emagi
|
029d29760f
Fix additional issues with runback causing server to hangup
|
2 years ago |
Emagi
|
f52276b263
Fix #450 can restrict SpellDamage by race id and type
|
2 years ago |
Emagi
|
a1beb6acb0
spawn access requirement can now be enforced with spawn signs to not show title and description
|
2 years ago |
Emagi
|
c799cdeb5a
Fixed AddControlEffect crash on lua_interface->LogError when target is null
|
2 years ago |
Emagi
|
13b1837623
Fix #384 group encounter mob loot
|
2 years ago |
Image
|
1609cb9797
Support for IsCollector visual state (turn in quest) wip, movement location crash fix
|
3 years ago |
Image
|
77616c791e
/gm tag implemented, fixed escape code again, implemented zoning redundancy
|
3 years ago |
Image
|
80add76130
SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily
|
3 years ago |
Image
|
e43f9009ba
SPGrid workaround reduced to allow more tolerable cpu levels
|
3 years ago |
Image
|
9ee124382f
Restrict runback hp reset to only when mob is in combat, face target in combat
|
3 years ago |
Image
|
9a4829a27d
Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list)
|
3 years ago |
Image
|
c6744428a8
Crash fixes and LUA GetFactionAmount is now signed integer as it should be
|
3 years ago |
Image
|
34569f0592
Lacertae Update #1
|
3 years ago |
Image
|
1962e7e061
Procyon Updates #4
|
3 years ago |
Image
|
f169cb6d6e
Procyon Updates #3
|
3 years ago |