Commit History

Author SHA1 Message Date
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 1 year ago
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 1 year ago
  Emagi 523e98c2c5 - Fix #533 - Group support for DoF, fixed /acceptinvite and group member display 1 year ago
  Emagi 5cc42192a5 Fix #524 - DoF client part #3, plus crash fixes (reload spells, entering zone shutting down) 1 year ago
  Emagi a74469795d - Manipulate the game world! Remove widgets! 1 year ago
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 year ago
  Emagi 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 year ago
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 year ago
  Emagi 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list 1 year ago
  Emagi 94dd2d260d Info, Position and Visual sizing variables were globally used in the Spawn class, changed to a local returned variable to avoid buffer overruns when the change functions are called again before the size variable is pulled from its global variable 1 year ago
  Emagi 48ab278003 delete_spawn is now atomic to avoid and conflicts 1 year ago
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 2 years ago
  Emagi fdb4f2b0ef reduce noise for near region when gm regiondebug is on 2 years ago
  Emagi db123c93e9 - Work in Progress: Widget ID support added to RegionScripts, test zone is tutorial_island02 (queens colony, overlord outpost, isle of refuge) 2 years ago
  Emagi b79531870c make use of atomic not volatile.. 2 years ago
  Emagi 029d29760f Fix additional issues with runback causing server to hangup 2 years ago
  Emagi f52276b263 Fix #450 can restrict SpellDamage by race id and type 2 years ago
  Emagi a1beb6acb0 spawn access requirement can now be enforced with spawn signs to not show title and description 2 years ago
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null 2 years ago
  Emagi 13b1837623 Fix #384 group encounter mob loot 2 years ago
  Image 1609cb9797 Support for IsCollector visual state (turn in quest) wip, movement location crash fix 3 years ago
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 3 years ago
  Image 80add76130 SPGrid removed, grid system is now part of raycast mesh, grids no longer have a precision issue and cpu usage is down heavily 3 years ago
  Image e43f9009ba SPGrid workaround reduced to allow more tolerable cpu levels 3 years ago
  Image 9ee124382f Restrict runback hp reset to only when mob is in combat, face target in combat 3 years ago
  Image 9a4829a27d Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list) 3 years ago
  Image c6744428a8 Crash fixes and LUA GetFactionAmount is now signed integer as it should be 3 years ago
  Image 34569f0592 Lacertae Update #1 3 years ago
  Image 1962e7e061 Procyon Updates #4 3 years ago
  Image f169cb6d6e Procyon Updates #3 3 years ago