Commit History

Author SHA1 Message Date
  Emagi 79229a6de8 Fix #565 - avoid crash, packet buffer overruns/overflows, Fix #563 cavoid crash all getcurrentspell on dead lua state after reload spells called 4 months ago
  Emagi cb1d0f8c3f - Fix #466 - jagged behavior of lifts is resolved and transport spawns no longer move back to original position (stay at offset like multifloor lifts) 4 months ago
  Emagi f5685e3918 Login Updates: 4 months ago
  Emagi 41738ba225 Isle of Refuge March 2005 Client **BETA** Support!! 5 months ago
  devn00b 2f9aaef8d5 Move EXP per level to database. 5 months ago
  Emagi 69612e08b6 - Fix #528 - Support for DoF Advancement Window! 5 months ago
  Emagi e10aedb79d - Fix #549 - DoF inventory can now remove/add items freely. The lower bounds index <=255 is assigned to existing items on zone-in or replacing items in that existing index. Indexed items 256+ will represent new items that have to grow the clients item index array. This will distinguish properly what the client is trying to examine when requests come in (versus getting no index). 10 months ago
  Emagi e83b8ea13d Fix #550 - recast timers are accurate with UI and data, linked timers no longer indirectly impact recast time incorrectly, we do not call self spell on linked timer 11 months ago
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 11 months ago
  Emagi 716f9affa3 - DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on) 1 year ago
  Emagi 725a3f85d8 Fix GetQuestCompleteCount LUA crash since the quest never was in the player completed 1 year ago
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 year ago
  Emagi 7299addd47 Fix #509 - quest crash cleanup, AddHate fixed for non spell function cal, fixed all quests being hidden in journal, reduced time to update quest journal from 300ms to 50ms 1 year ago
  Emagi 00e6cdaf61 weaponstats command now supports a target, when client summons a npc it will stop movement, helps when summoning pets, zoning should now properly put you in your group instance when available 1 year ago
  Emagi 417bea4214 - Spells now has class lists to reduce the time to assign new spells by level 1 year ago
  Emagi 3ee4e5e105 Fix #304 - quest sharing and delete restrictions, check DB sql for required updates 1 year ago
  Emagi aedc80a827 Removed redundant boolean for IsFullyLoggedIn, replaced with IsReadyForUpdatees 1 year ago
  Emagi 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list 1 year ago
  Emagi 7870d9f25d Player hp/power details properly persist cross zone 1 year ago
  Devn00b 0301472fda Fixed info_struct->get_account_age_base() so account age displays on character page. 1 year ago
  devn00b 8827b79dcb Fix for non-dual wielding classes being able to dual wield. Fixes issue #482 2 years ago
  Emagi 4442e6bc02 Fix #465 and Fix #463 2 years ago
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 years ago
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 years ago
  Emagi 966ada0771 Fix #306 - added language support for player chat. Additional log cleanup of unnecessary messages. 2 years ago
  Emagi 1e2d5f98cf - Completed Fix #279 2 years ago
  Devn00b e6f15f0f13 Started implementation on PVP faction checks (IE Qeynos Players cannot inspect Freport Players currently). Implemented Alignment check based on Bind Location. 2 years ago
  Emagi c799cdeb5a Fixed AddControlEffect crash on lua_interface->LogError when target is null 2 years ago
  Emagi 4271ea987c Fix #434 in relation to quest rewards causing crashes 2 years ago
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy 3 years ago