Histórico de Commits

Autor SHA1 Mensagem Data
  devn00b 9d9a5ec294 Fixes to messages to client from gate/bind. Messages are now private and match live..mostly. há 1 ano atrás
  devn00b c8d771f481 Added Popup Messages to RepairItems and RepairAllItems. Clearing 2 TODO's. há 1 ano atrás
  devn00b c5be89724e Code cleanup on new gate function. há 1 ano atrás
  Devn00b 51c07aa42b Added message for when gate fails without a bind point set. há 1 ano atrás
  Devn00b 6484e62cfb Added ability to disable gate from specific zones. Update SQL. há 1 ano atrás
  Devn00b 352024d59a Fix for incorrect mail received message. Fixes issue #435 há 1 ano atrás
  devn00b 5672520310 Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat há 1 ano atrás
  devn00b f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. há 1 ano atrás
  Emagi 6f9730c3fa removing loose quest pointer for queue step updates há 2 anos atrás
  Emagi 4271ea987c Fix #434 in relation to quest rewards causing crashes há 2 anos atrás
  Devn00b 54a61e0c39 Should fix issue 407, 408, 409 há 2 anos atrás
  Gitea 0335c9768d Fixed HandleTellClient. Fixing 'You tell you' bug há 2 anos atrás
  Image dd874435aa remove previous client from the mapping when replacing its current usable player (linkdead/rejoining) há 2 anos atrás
  Image aefa1db989 signal packet version set to 1 as the struct hasn't changed, but certain compiles may not appreciate missing opcode version há 2 anos atrás
  Image 77616c791e /gm tag implemented, fixed escape code again, implemented zoning redundancy há 2 anos atrás
  Image 4e9dedd5e2 Fix appearance items attuning / equipping há 2 anos atrás
  Image 5b9b2642f4 Fixed SysClient setting client ready for updates, when it was sending keep alive, added sent wait state for spawns (500ms delay) há 2 anos atrás
  Image fcc409dacc ghost map day #2 -- the reckoning? há 2 anos atrás
  Image 502ebefe71 Spawn Sending/Removal handling to resolve ghost_map crash há 2 anos atrás
  Image 3bf1b2554a House item placement updated to prevent sending move spawn packet too early, causing client to become the object/crash há 2 anos atrás
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix há 2 anos atrás
  Image 3f3c3f3266 Crash fix on bad quest design há 2 anos atrás
  Image c6744428a8 Crash fixes and LUA GetFactionAmount is now signed integer as it should be há 2 anos atrás
  Image a4495ced4a operand fix há 2 anos atrás
  Image 30e19ed012 Lacertae Update #2 - Stability Fixes against Inventory and GM reload options há 2 anos atrás
  Image 34569f0592 Lacertae Update #1 há 2 anos atrás
  Image 1962e7e061 Procyon Updates #4 há 2 anos atrás
  Image dbbe25d252 Fix groups persisting cross zone há 2 anos atrás
  Image f169cb6d6e Procyon Updates #3 há 2 anos atrás
  Image bc5e07681d Procyon Update #2 - Linkdead fix, stability fixes, AE encounter NPC->player spell cast support há 2 anos atrás