Commit History

Autor SHA1 Mensaxe Data
  Image b3389a0704 Better handling of pause timer to not interfere with out of combat with pets movement and in combat movement with other spawns %!s(int64=2) %!d(string=hai) anos
  Image 92f308b0f2 Exe Update %!s(int64=2) %!d(string=hai) anos
  Image 9ee124382f Restrict runback hp reset to only when mob is in combat, face target in combat %!s(int64=2) %!d(string=hai) anos
  Image 157b7bc86c Exe Update %!s(int64=2) %!d(string=hai) anos
  Image 257a595ce0 Remove Zone Heading Timers to resolve loose Spawn pointers causing crashes %!s(int64=2) %!d(string=hai) anos
  Image f651a90fbc Exe Update %!s(int64=2) %!d(string=hai) anos
  Image e0e2525c4a Bad command handlers called, set high status and set handler id to 0 %!s(int64=2) %!d(string=hai) anos
  Image 3bf1b2554a House item placement updated to prevent sending move spawn packet too early, causing client to become the object/crash %!s(int64=2) %!d(string=hai) anos
  Image 2e2367decf Exe Update %!s(int64=2) %!d(string=hai) anos
  Image 9cc3901fe6 crash fix on DeleteSpawns need to assure removal from spawn_list %!s(int64=2) %!d(string=hai) anos
  Image 905a69984c Fixed cell size to 15->150 resolves /grid spgrid returning 0, under world objects, unclickable objects, etc. %!s(int64=2) %!d(string=hai) anos
  Image d3fb28e579 Objects no longer have their altitude fixed so they can be put anywhere versus forced to ground %!s(int64=2) %!d(string=hai) anos
  Image 7a902f9ae1 Item crash fix on trying to destroy item that does not exist %!s(int64=2) %!d(string=hai) anos
  Image b44798c903 Exe Update %!s(int64=2) %!d(string=hai) anos
  Image 8bec33ebd9 Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects %!s(int64=2) %!d(string=hai) anos
  Image af0f23f9cd Exe Update %!s(int64=2) %!d(string=hai) anos
  Image 3d553fe80b persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix %!s(int64=2) %!d(string=hai) anos
  Image 7bca429df2 Exe Update %!s(int64=2) %!d(string=hai) anos
  Image 9709c2006e Better handling of removing the caster spawn when they are no longer in zone %!s(int64=2) %!d(string=hai) anos
  Image cf22a54df7 Fix SpawnScriptTimer handling %!s(int64=2) %!d(string=hai) anos
  Image d038cce055 Exe Updates %!s(int64=2) %!d(string=hai) anos
  Image e0cb22bd10 Fixed accepting an empty buffer (0 bytes) or less than 2 bytes which would cause a negative sized buffer (min length is 2) %!s(int64=2) %!d(string=hai) anos
  Image dee07e0cbf Version up to 0.9.3-sco %!s(int64=2) %!d(string=hai) anos
  Image 386e89215a LUA StopTimer(Spawn, "function_name") added, LUA function cleanup %!s(int64=2) %!d(string=hai) anos
  Image 211d24cbdf Exe Update %!s(int64=2) %!d(string=hai) anos
  Image 42134c800c SpellProcess stability/protection and LUA SetSpeed against a non Entity fix %!s(int64=2) %!d(string=hai) anos
  Image e9c2ed973b Exe Update %!s(int64=2) %!d(string=hai) anos
  Image 3f3c3f3266 Crash fix on bad quest design %!s(int64=2) %!d(string=hai) anos
  Image 9a4829a27d Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list) %!s(int64=2) %!d(string=hai) anos
  Image 1149f3aee0 Exe Update %!s(int64=2) %!d(string=hai) anos