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8bec33ebd9
Better grid retrieval due to Y offset (WIP), fixed crash on maintained spell effects
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3 years ago |
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af0f23f9cd
Exe Update
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3 years ago |
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3d553fe80b
persist through (though?) zone naming, spell caster nullptr check to complete spell crash fix
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3 years ago |
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7bca429df2
Exe Update
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3 years ago |
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9709c2006e
Better handling of removing the caster spawn when they are no longer in zone
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3 years ago |
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cf22a54df7
Fix SpawnScriptTimer handling
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3 years ago |
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d038cce055
Exe Updates
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3 years ago |
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e0cb22bd10
Fixed accepting an empty buffer (0 bytes) or less than 2 bytes which would cause a negative sized buffer (min length is 2)
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3 years ago |
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dee07e0cbf
Version up to 0.9.3-sco
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3 years ago |
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386e89215a
LUA StopTimer(Spawn, "function_name") added, LUA function cleanup
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3 years ago |
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211d24cbdf
Exe Update
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3 years ago |
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42134c800c
SpellProcess stability/protection and LUA SetSpeed against a non Entity fix
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3 years ago |
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e9c2ed973b
Exe Update
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3 years ago |
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3f3c3f3266
Crash fix on bad quest design
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3 years ago |
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9a4829a27d
Added 'deleted' spawn state, in which we do not continue sending a spawn after it is removed from game world (but still existing in the spawn list)
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3 years ago |
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1149f3aee0
Exe Update
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3 years ago |
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b93cabc72e
Lacertae Update #4
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3 years ago |
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c867304727
Exe Update
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3 years ago |
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c6744428a8
Crash fixes and LUA GetFactionAmount is now signed integer as it should be
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3 years ago |
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a4495ced4a
operand fix
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3 years ago |
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b4a0e646c9
Exe Update
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3 years ago |
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30e19ed012
Lacertae Update #2 - Stability Fixes against Inventory and GM reload options
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3 years ago |
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bd4b213b17
Exe Updates
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3 years ago |
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34569f0592
Lacertae Update #1
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3 years ago |
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64ef7e4627
exe update
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3 years ago |
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f98318afc3
missing itr end check BOO HISS bad me
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3 years ago |
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d44969be6e
Revert std string in boost::regex_match
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3 years ago |
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1305710349
Exe Update
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3 years ago |
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244fe96dc5
Create spawntable_update_jul27_2021.sql
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3 years ago |
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1962e7e061
Procyon Updates #4
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3 years ago |