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d50a6620ff
SpawnScript given a default script if file is available
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4 years ago |
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da1ce87184
Map Updates
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4 years ago |
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5a6d27491f
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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4 years ago |
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3a41978322
Exe Updates
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4 years ago |
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6e63a6ae93
Resolves proper rotation of antonica/commons spires
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4 years ago |
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a229a65078
Update .gitignore
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4 years ago |
Gogs
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7f9b7ffb2f
1st pass of NQ Completed.
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4 years ago |
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a656559d5b
Exe Update
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4 years ago |
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a20186d45e
aggro LUA function now called on initial engagement of NPC
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4 years ago |
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ae0a4a6b29
Exe Update
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4 years ago |
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10f923c29e
Hate aggro is ignored when NPC returns home, despite damage impacting mob
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4 years ago |
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7ab1bbc2f6
Exe Updates
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4 years ago |
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eeee2aac84
obj/eq2map export fix, support to move faster in model viewer holding down shift
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4 years ago |
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cb00d35b1d
Update VeRoomItemNode.cs
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4 years ago |
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ab236f2b95
Create steppes_epic01_cove.nav
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4 years ago |
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7eb547a403
Create antonica_epic02_firemyst.nav
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4 years ago |
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aed4f20a22
Revert "chest trap write lock when shuffling the map"
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4 years ago |
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c33262bc56
Revert "Exe Update"
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4 years ago |
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3bf530d236
Exe Update
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4 years ago |
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1db0dba76c
chest trap write lock when shuffling the map
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4 years ago |
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55bb3d752c
Update EQ2World__Debug_x64.exe
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4 years ago |
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16814d1787
fix for chest_traps not existing in DB
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4 years ago |
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af90a2adaa
Exe Updates
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4 years ago |
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5a8ffc3385
Groundspawn adhere to ground (lol)
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4 years ago |
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42705721e7
Exe Update
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4 years ago |
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edad5a4382
After runback make sure npcs resume their movement loop
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4 years ago |
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61f23c9881
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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4 years ago |
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8c7f15da40
Exe Updates
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4 years ago |
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a17c7915ee
Support for flying mobs (InitialState = 49156), runback also supports original gridid for NPC
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4 years ago |
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ae6f55fd12
Update to capture unhandled packets that can desync client (orig credit: theFoof)
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4 years ago |