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d80b2ff33b
cauldron cove (hollow) and bloodskull valley nav paths
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4 years ago |
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9d4f3b49e4
tomb of valor and vault of the fallen navpaths
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4 years ago |
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3a9491c6bc
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
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4 years ago |
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d764725971
Exe Updates
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4 years ago |
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170c9a67ac
start of item exp mod support
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4 years ago |
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02e1939940
Update client.cpp
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4 years ago |
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42fb832f43
gemini2 versioning
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4 years ago |
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3ec034e172
db ini checks
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4 years ago |
devn00b
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95cf68e07d
Update from EQ2EMu
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4 years ago |
devn00b
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59cb24adf8
Updated to V0.5.2
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4 years ago |
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65934e9969
latest DB files are on zeklabs (they are getting changed constantly so git isn't accurate)
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4 years ago |
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bdf7becff9
Exe Update
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4 years ago |
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206dc6819b
Added cost requirements to buying house (like upkeep already had), added sound effects to the buying house/paying upkeep
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4 years ago |
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bbffa28764
Exe Update
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4 years ago |
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8ab1e3135c
Fixed grid id in houses for objects
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4 years ago |
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07fb6ed91a
Exe Update
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4 years ago |
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313b060328
Additional housing features (UI items panel)
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4 years ago |
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23898ae6d5
XML IfVariableNotSet now has support for array based variables in structure parsing
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4 years ago |
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8ea18aae05
Exe Update
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4 years ago |
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75e2f2965b
Support for /house command
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4 years ago |
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2c57cbc702
Exe Update
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4 years ago |
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7a21db869b
Fix for 'enter house' being unavailable when switching between characters
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4 years ago |
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c4bfed16c4
Exe Update
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4 years ago |
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9ac85ecff8
Housing functionality (outside widget door, accessing house, pay upkeep)
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4 years ago |
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87a2b32602
Exe Update
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4 years ago |
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c53c1ac128
make sure zonesky_file has a default value of an empty string
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4 years ago |
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e52f5a9373
Exe Update
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4 years ago |
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49db262b59
Support for custom sky (added old luclin moon back)
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4 years ago |
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d576ea6788
Exe Update
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4 years ago |
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57aee8d21a
made sure house instances only use instance based spawns (forgot a flag check in the DB!)
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4 years ago |