Emagi
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e682edeef7
conform client and worldserver rest responses to json standard
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3 mesi fa |
Emagi
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c838cd6735
Crash fix for SpawnGroupByID on invalid group, IsSpawnGroupAlive(Zone, Group_ID) added.
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3 mesi fa |
Emagi
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bddaf8ffde
Fix bad logging of base hp and power
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3 mesi fa |
Emagi
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0a91ea816a
revert resizing the inventory diff packet
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3 mesi fa |
Emagi
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eaa1b5bb9a
Fixed accidentally sending wrong grid id to client causing warp movement on spawns
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3 mesi fa |
Emagi
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10fb54503b
set a min for skill on groundspawns
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3 mesi fa |
Emagi
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836d8fa5d9
Fix flying mobs offsets in zones that have dual maps for clients
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3 mesi fa |
Emagi
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345b91d243
- Fix #271 - Quiver / Pouch support for ranged items! (Bags can now be applied to equippable slots). All clients supported, Isle of Refuge you cannot open the bag inventory via the equipped slot, must use the inventory slot instead.
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3 mesi fa |
Emagi
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3024959a8c
Fix #490, quest journal zone, category type now set correctly. Also fixed a ghost map crash for the client, we were not setting the spawn index correctly and re-using spawn indexes
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3 mesi fa |
Emagi
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ccab5ef723
Fix grid issues with KoS and earlier clients, they have a specan older map than AoM used
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3 mesi fa |
Emagi
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889ef67a78
Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu
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3 mesi fa |
Emagi
|
ccf38233ab
**Tradeskills**:
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3 mesi fa |
Devn00b
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5ae0b7417f
Login EXE Update
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4 mesi fa |
Devn00b
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9cd3f77ae5
Windows EXE Update
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4 mesi fa |
Emagi
|
89daa29e97
Address signs on the ground, apparently some do not count as widgets
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4 mesi fa |
Emagi
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97a576609d
file was not reflected correctly, did not release, but writelock
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4 mesi fa |
Emagi
|
79229a6de8
Fix #565 - avoid crash, packet buffer overruns/overflows, Fix #563 cavoid crash all getcurrentspell on dead lua state after reload spells called
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4 mesi fa |
Emagi
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3ea33e3ebe
stop NPCs from running away as dead corpses when they die
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4 mesi fa |
Emagi
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d5ca6ef710
LUA AddSpawnToGroup will no longer override the existing group if you call it twice, this would cause encounters to be unlinked, LUA SpawnGroupByID will now properly group the spawns into a single linked spawn group
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4 mesi fa |
Emagi
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40260d1ab3
spawn needs to keep a directional heading before it gets near target
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4 mesi fa |
Emagi
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6b59a3dfcb
Do not change heading of spawn when in combat (since they already face a target)
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4 mesi fa |
Emagi
|
02c330db1a
Fix #574 - our face target code was incorrect for EQ2 based headings causing incorrect headings for certain directions
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4 mesi fa |
Emagi
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c82684228b
address older clients with the same map as AoM also updating their Y coord
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4 mesi fa |
Emagi
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2663197afe
special AoM condition for flying/water creatures also!
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4 mesi fa |
Emagi
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5ee536ac7f
address outstanding AoM behaviors
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4 mesi fa |
Emagi
|
22edba7e27
remove unnecessary version flag for lifts
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4 mesi fa |
Emagi
|
879a4e4fb1
too many damn lift conditions
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4 mesi fa |
Emagi
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a42bb89feb
oops fixed lifts again movement mode is different for npcs than it is lifts
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4 mesi fa |
Emagi
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a674a3f815
Oops this is needed to make sure transports dont jump/warp
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4 mesi fa |
Emagi
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eb8c868b05
fix nek for kos
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4 mesi fa |