Image
|
5644ed5574
Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge
|
4 yıl önce |
Image
|
b698e847e1
Merging LethalEncounter's support of classic (version 283) and dof (version 546)
|
4 yıl önce |
Image
|
452ce7f157
add holiday_flag to spawn and transporters table
|
4 yıl önce |
Image
|
331a1a2b4c
LUA Function AddItem(Spawn, ItemID, Quantity) for players
|
4 yıl önce |
Image
|
6ec8db5b73
LUA RemoveItem now allows quantity
|
4 yıl önce |
Image
|
905cc8b0ba
Flight path support for transport maps issue #143
|
4 yıl önce |
Image
|
fcd92434da
Address Issue #142
|
4 yıl önce |
Image
|
5b3558dcd6
don't restrict GiveLoot to only NPC/Player for arg 1
|
4 yıl önce |
Image
|
1fbda69511
Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario
|
4 yıl önce |
Image
|
eb5a27d544
Completion of invis / hide support, client is notified of other spawns aggro visually
|
4 yıl önce |
Image
|
6c7f11fd70
LUA Commands Added/Updated for controlling primary commands
|
4 yıl önce |
Image
|
a25166ad8d
LUAFunctions CanSeeInvis(spawn,target) SetSeeInvis(spawn,1/0) SetSeeHide(spawn,1/0)
|
4 yıl önce |
Image
|
07c14f1d92
Wards support is now fully extended to allow divine aura / stoneskin / intercept as possible solutions
|
4 yıl önce |
Image
|
91cb109799
Added GetWardValue in support of Issue #115
|
4 yıl önce |
Image
|
b3ffa77c42
AddWard updates in support of Issue #115
|
4 yıl önce |
Image
|
25d9c9d93f
potential crash fix
|
4 yıl önce |
Image
|
cbcac95674
Added Spawn Proximity code
|
4 yıl önce |
Image
|
9134eadf80
LUA SetFactionID and GetFactionID support for Spawn
|
4 yıl önce |
Image
|
d065919cf8
Support for SetZoneExpansionFlag(Zone,decimalbits) and GetZoneExpansionFlag(Zone)
|
4 yıl önce |
Image
|
513c4baeed
LUA potential mem leak fix and potential crash culprit on conversations
|
4 yıl önce |
Image
|
6e62bec1f3
Crash fix for calling StartConversation before AddConversationOption
|
4 yıl önce |
Image
|
ded66a36bf
LUA CheckLOS(spawn,target) and CheckLOSByCoordinates(spawn,x,y,z) returns 1 if in view
|
4 yıl önce |
Image
|
363a3fe5a0
SetFollowTarget allows follow_distance as an optional field
|
4 yıl önce |
Image
|
f2c72f60b1
Default Entity SetSpeed via LUA fix
|
4 yıl önce |
Image
|
a4ff0e539f
SetSpeedMultiplier modified to act as a fraction of 100
|
4 yıl önce |
Image
|
2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
|
4 yıl önce |
Image
|
04498a2490
Player/Target Radius added to distance checks
|
4 yıl önce |
Image
|
442868f80a
smash crash fix for camera shake
|
4 yıl önce |
Image
|
47604d1735
LUA Filename Tracking in errors
|
4 yıl önce |
Image
|
d695965fbb
LUA Functions do not call with MSpawnList locked? (hopefully not)
|
4 yıl önce |