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775c8399fa
Fix Player Ready For Updates (DoF client also loads GM properties, speed, gm vision etc).
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il y a 4 ans |
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5644ed5574
Fixing loot window and updating structs (for newer clients) to be compatible with code changes from LE merge
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il y a 4 ans |
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29ada832da
added 'Trade' option back to clients
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il y a 4 ans |
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b698e847e1
Merging LethalEncounter's support of classic (version 283) and dof (version 546)
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il y a 4 ans |
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905cc8b0ba
Flight path support for transport maps issue #143
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il y a 4 ans |
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fcd92434da
Address Issue #142
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il y a 4 ans |
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60d7b7527f
spawn table merchant_min_level and merchant_max_level issue #67
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il y a 4 ans |
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8c7da8e039
Support for expansion_flag, min and max client version for transporters table (zone and generic transport type)
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il y a 4 ans |
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4f1005b647
History tab inside house now functioning for Paid Upkeep
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il y a 4 ans |
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6933d56dd5
Forgot to blank out escrow_coins when there isn't enough to pay off full balance
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il y a 4 ans |
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a1f8fb9ed2
Deposit tab in the house supports deposits, track deposit history and escrow balance
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il y a 4 ans |
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a3d1f915c5
Added disable_sounds on Spawn to disable any custom sounds (for now disables mariner_bell)
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il y a 4 ans |
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0dfce44b5a
added /gm luadebug on/off for persisting cross zone luadebug
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il y a 4 ans |
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02e1939940
Update client.cpp
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il y a 4 ans |
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206dc6819b
Added cost requirements to buying house (like upkeep already had), added sound effects to the buying house/paying upkeep
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il y a 4 ans |
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8ab1e3135c
Fixed grid id in houses for objects
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il y a 4 ans |
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313b060328
Additional housing features (UI items panel)
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il y a 4 ans |
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7a21db869b
Fix for 'enter house' being unavailable when switching between characters
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il y a 4 ans |
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9ac85ecff8
Housing functionality (outside widget door, accessing house, pay upkeep)
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il y a 4 ans |
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b440312d72
support for examining objects/items in a house
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il y a 4 ans |
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4d83bb766f
Prototype placement of objects/items in homes
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il y a 4 ans |
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1fbda69511
Spawn quest flag now set automatically for AddQuestStepKill spawn id scenario
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il y a 4 ans |
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eb5a27d544
Completion of invis / hide support, client is notified of other spawns aggro visually
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il y a 4 ans |
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6c7f11fd70
LUA Commands Added/Updated for controlling primary commands
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il y a 4 ans |
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d2882be847
If Merchant or Mender have a secondary command id of hail (9, 1262,1265,1267) then automatically hail npc/spawn
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il y a 4 ans |
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b86008287e
Relocating the setting of spawn structs before we are adding the client to the zone listing
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il y a 4 ans |
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01c5cb33a0
player position update crash fix
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il y a 4 ans |
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f812dae32a
Disabled ReadyToZoneMsg if logging into zone
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il y a 4 ans |
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04d1ea0151
removed unnecessary setting of values in char sheet, re-added position updates on an info/vis update for spawn
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il y a 4 ans |
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37313e0645
Send info/vis packets individually from position (testcase)
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il y a 4 ans |