Commit History

Author SHA1 Message Date
  Emagi eec9f5b9f8 Fix #517 - AoM client can now remove/add skills and it reflects client updates correctly. DoF has issues removing Issue #525 made. Pet Options UI Window for HP/power and other options now work. 1 year ago
  Emagi c350a66ad9 avoid a deadlock between spawn list and pending spawn list 1 year ago
  Emagi 716f9affa3 - DoF Client Profile(Character) -> Options all the checkboxes set the wrong thing (afk, roleplaying, camping, linkdead, lfg, so on) 1 year ago
  Emagi a74469795d - Manipulate the game world! Remove widgets! 1 year ago
  Emagi d0be51db35 Speed up sending spawns to client 1 year ago
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 year ago
  Emagi b62b842bf2 ignore.. lol 1 year ago
  Emagi 4e03d5e2a1 Fix spawn database lookup to cache right database id, not spawn id 1 year ago
  Emagi 7299addd47 Fix #509 - quest crash cleanup, AddHate fixed for non spell function cal, fixed all quests being hidden in journal, reduced time to update quest journal from 300ms to 50ms 1 year ago
  Emagi 12f7170625 Fix GetOwner pointer from causing potential crashes 1 year ago
  Emagi 25baa666e7 Best to keep this close..! 1 year ago
  Emagi 7a2d357e16 Fix crash on setting pet stats after summon, owner was not set, fixed pets not surviving camp and popping back into game, added prespawn script to SummonPet 1 year ago
  Emagi d319056047 Dont save player updates until client is successfully in zone 1 year ago
  Emagi 658658e1a6 - Fixed popping non-existent items from overflow causing a crash 1 year ago
  Emagi 8d52f85e2c Enter House button is fixed! No longer intermittently displays as grey 1 year ago
  Emagi 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 year ago
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 year ago
  Emagi 304f0d2bca ignore retry attempts for now 1 year ago
  Emagi 622ad6347e Remove wait close to avoid MState mutex lock issue 1 year ago
  Emagi c6bebcd532 Reintegrated full linkdead 120 second timer,, groups can have linkdead players remain in group 1 year ago
  Emagi 59c049cb08 mem leak fixes 1 year ago
  Emagi 56c51b6759 Consolidate use of grid_id and use SetLocation / GetLocation 1 year ago
  Emagi aedc80a827 Removed redundant boolean for IsFullyLoggedIn, replaced with IsReadyForUpdatees 1 year ago
  Emagi 1538c41bbc Further attempt to fix ghosts in the machine, clients removing early and still having packets sent to them 1 year ago
  Emagi 2ea1982355 Fix #318 - added spawn set scared_strong_players [0|1]. NPCs will be afraid if gray con and in aggro range, needs faction to check aggro list 1 year ago
  Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 year ago
  Emagi effe13a590 Addressed Spawn changes being sent while the client is being removed from the spawn map 1 year ago
  Emagi 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 year ago
  Emagi 5de0b9b4b0 reverse previous excessive locks 1 year ago
  Emagi 355ac44bdb Make sure spawn is set as deleted 1 year ago