Commit History

Author SHA1 Message Date
  Emagi effe13a590 Addressed Spawn changes being sent while the client is being removed from the spawn map 1 year ago
  Emagi 8571729d8a Address some issues with dead spawn pointers when calling grid map 1 year ago
  Emagi 5de0b9b4b0 reverse previous excessive locks 1 year ago
  Emagi 355ac44bdb Make sure spawn is set as deleted 1 year ago
  Emagi db9a5da85a Patch up missing removal points 1 year ago
  Emagi dd718e7d78 Patch up missing removal points 1 year ago
  Emagi 6351a004f9 Last try.. 1 year ago
  Emagi baff7ced26 Change how SpellProcess grabs the spell targets from the grid to an ID 1 year ago
  Emagi e1a9125fe0 try to address outstanding pointers being corrupted in the grid 1 year ago
  Emagi 34018d9a5e Check if spawns are to be deleted, don't add them to the grid 1 year ago
  Emagi 47c34bf246 fix AOE crash 1 year ago
  Emagi 74ec81a030 revert lock to shared for getting spawns 1 year ago
  Emagi 83cb30c556 Fix crashes related to grid spawn lists 1 year ago
  Emagi e94b874668 fix spawns in sending state not being removed when private spawn 1 year ago
  Emagi 005244259b Map memory cache disabled by default, enable with R_World, MemoryCacheZoneMaps set to 1. Changed Spawns no longer a MutexList, was terribly inefficient, in debug 50% cpu performance improvement on moving spawns 1 year ago
  Emagi cd17261b83 better mutex handling for spell process, grid now has broken down spawns, KillSpawnByDistance and SetSpawnByDistance is now limited to its grid, future prospect of cross grid support 1 year ago
  Emagi d0b125c913 Fix aggro radius checks to do a line of sight check 1 year ago
  Emagi 8b2549d178 Fixed pets spawn script to not inherit other spawns 1 year ago
  Emagi 704122cce2 Fix #488 1 year ago
  Emagi 3dcf790bff Fix #487 1 year ago
  Emagi f57a91d0cb protection for lua user data inner data being deleted, protection around conversation options 1 year ago
  Emagi f0e3800333 Fix #381 - NPC Spell Enhancements 1 year ago
  Emagi 77be6c5d87 Support for GM sight and POV Ghost to allow beyond just the direct target to be visible, so you have your local client/player location mapped and the remote ghost pov mapped to your spawn range 1 year ago
  Emagi 7c0c5d537e Fix #262 added /gm sight [on|off] with target to follow pov of spawn, LUA implemented SetPlayerPOVGhost(Player, Target_Spawn) if target_spawn is nil it will disable the ghost pov 1 year ago
  Emagi 957637a177 additional lookup and erase the id instead of clear the list 1 year ago
  Emagi 19c1bcf8df fallback when lookups fail 1 year ago
  Emagi 13e0d2857f Fix #455 - Falling underworld to safe spot support 1 year ago
  Emagi f694246c49 ugh last one I promise.. 1 year ago
  Emagi 727ffca7b2 fix bad put 1 year ago
  Emagi 972c9b575c wrong put 1 year ago