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História revízii

Autor SHA1 Správa Dátum
  Emagi cb038f75bf Fixes for lua state resetting 2 dní pred
  Emagi 6b68dba65f LUA Spell Scripts updated to have a queue much like SpawnScripts 3 týždňov pred
  Emagi 9bc4053ed3 more function checks 3 týždňov pred
  Emagi 345b91d243 - Fix #271 - Quiver / Pouch support for ranged items! (Bags can now be applied to equippable slots). All clients supported, Isle of Refuge you cannot open the bag inventory via the equipped slot, must use the inventory slot instead. 2 mesiacov pred
  Emagi f5685e3918 Login Updates: 3 mesiacov pred
  Emagi 41738ba225 Isle of Refuge March 2005 Client **BETA** Support!! 3 mesiacov pred
  Emagi 69612e08b6 - Fix #528 - Support for DoF Advancement Window! 4 mesiacov pred
  Emagi 39ac029ffc Fix #558 - deadlock on heal checking encounter state of existing aggroed npcs on the person being healed 6 mesiacov pred
  Emagi 72a43fdbb4 OK FrostfangSea and some other huge exceptions for NPCs, restrict the attackable flag to bot, client and their pets 9 mesiacov pred
  Emagi 3a256b21cc Remove the NPC->Player side of the check for attackable, allows statues or other npcs to aggro and attack you, but you cannot attack them 9 mesiacov pred
  Emagi d32141898e - ZoneServer::GetClientBySpawn removed, no longer using the MutexMap to track the client, use the Player class instead. 10 mesiacov pred
  Emagi 3944d57579 - Fix #496 ITEM_STAT_ABILITYCASTINGSPEED (664) and ITEM_STAT_SPELLREUSESPEED (665) now supported 10 mesiacov pred
  Emagi ace2e20281 - Fix #537 - DoF client health, power, concentration display on items correctly, AoM and DoF client no longer have issues with hide hood/helm in options impacting self and other options 1 rok pred
  Emagi 7ac81a6b99 No damage should still add aggro 1 rok pred
  Emagi 006b6ac924 Fix encounter not adding a player if they one hit the target 1 rok pred
  Emagi 7b023ec019 - Fix #314 Encounter states, locked, overmatched and broken now supported up to group level (raids and functionality to them will be done in a later milestone). This also entails all the functionality within, npcs go gray when in an encounter or yelled, you cant heal or damage a player or npc in an encounter. 1 rok pred
  Emagi 12f7170625 Fix GetOwner pointer from causing potential crashes 1 rok pred
  Emagi 36901efacc Fix typo on damage type vs packet result 1 rok pred
  Emagi 0c95946f48 Fix #416 allow FOCUS damage type, damage type 14 assigned, example: DamageSpawn(NPC, Spawn, 192, 14, 100, 100) 1 rok pred
  Emagi 3ba895b039 Fix #507 - players dont gain hp while dead so revive works correctly at all times, Fix #232, added spell/item bonus type Power Cost Reduction type is 133, float eg 10.0 is 10% out of 100.0 for percentage 1 rok pred
  Emagi dbf6d0a630 Fix accidental Focus skill check/increase when it is already done below 1 rok pred
  Emagi f7ab072a1b Fix #452 - implement skill bonus caps. Fix for conversation crash with CloseItemConversation. Attempts to address spawns being called during deletion like RemovePet 1 rok pred
  Emagi 751ee63d47 Fix #422 - switching from bow attack to melee when in range and use combat ability, fixed consuming food after drink not working 1 rok pred
  Emagi 4442e6bc02 Fix #465 and Fix #463 2 rokov pred
  Emagi 7271e470f3 - Range attack now has strength based damage added 2 rokov pred
  Emagi 60928d2e0c Fix #448 - Scroll/Recipe scribing fixes 2 rokov pred
  Emagi 1068849ef8 Fix #451 - basic pvp mitigation / mitigation integration 2 rokov pred
  Emagi d3819ec135 - Fix #412 - "placed" function now called on ItemScript placement in homes. The placed spawn will be the target field (after player). 2 rokov pred
  Emagi 0ba4872482 don't do early commits kids! 2 rokov pred
  Emagi 5c969ba508 Additional work for Issue #279, added skills last night now item stats are now added to the skill base 2 rokov pred