the client is injecting this entity command into various objects/spawns, it isn't necessarily being done server side intentionally.. so if you know how its done let me know :P
the client is injecting this entity command into various objects/spawns, it isn't necessarily being done server side intentionally.. so if you know how its done let me know :P
Identified in activity_status -- signs and widgets have Tell and Play Legends of Norrath entity commands injected by client due to low bits not set on the activity_status(state).
Will be fixed with next patch.
Spawn.cpp:2496
if (!Alive() && GetTotalHP() > 0 && !IsObject() && !IsGroundSpawn())
temp_activity_status = 1;
temp_activity_status += (IsNPC() || IsObject() || IsGroundSpawn()) ? 1 << 1 : 0;
if (version >= 1188) {
// Fix widget or sign having 'Play Legends of Norrath' or 'Tell' options in right click (client hard-coded entity commands)
if(IsWidget() || IsSign())
temp_activity_status = 2;
Identified in activity_status -- signs and widgets have Tell and Play Legends of Norrath entity commands injected by client due to low bits not set on the activity_status(state).
Will be fixed with next patch.
Spawn.cpp:2496
```
if (!Alive() && GetTotalHP() > 0 && !IsObject() && !IsGroundSpawn())
temp_activity_status = 1;
temp_activity_status += (IsNPC() || IsObject() || IsGroundSpawn()) ? 1 << 1 : 0;
if (version >= 1188) {
// Fix widget or sign having 'Play Legends of Norrath' or 'Tell' options in right click (client hard-coded entity commands)
if(IsWidget() || IsSign())
temp_activity_status = 2;
```
image hivatkozott erre a hibajegyre egy commit-ban ekkor: 3 éve
Update: changed value to 2 since 0xFF ended up causing rotational issues, but only on a small subset of objects (so wasn't obvious at first)
http://cutpon.com:3000/devn00b/EQ2EMu/commit/09f3ae4557bcc073485e40556bc4f864feb4f824
either using it via the / command or other ways causes a crash of the client, can also delete all spells of the character.
the client is injecting this entity command into various objects/spawns, it isn't necessarily being done server side intentionally.. so if you know how its done let me know :P
Identified in activity_status -- signs and widgets have Tell and Play Legends of Norrath entity commands injected by client due to low bits not set on the activity_status(state).
Will be fixed with next patch.
Spawn.cpp:2496
Update: changed value to 2 since 0xFF ended up causing rotational issues, but only on a small subset of objects (so wasn't obvious at first)
http://cutpon.com:3000/devn00b/EQ2EMu/commit/09f3ae4557bcc073485e40556bc4f864feb4f824