#198 map overlap of terrain (potential animated layer above terrain)

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Behind spires in antonica, this is just one example may be others. Looks like it may be the leaves falling from the 'sky' which is just another terrain layer. The model viewer does not properly interpret this, need to fix it so we have the proper Z. This is also delaying implementation of water maps.

Behind spires in antonica, this is just one example may be others. Looks like it may be the leaves falling from the 'sky' which is just another terrain layer. The model viewer does not properly interpret this, need to fix it so we have the proper Z. This is also delaying implementation of water maps.
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Progress on this has been slow, still trying to identify how we distinguish the different terrain. Sadly this is on hold for the next few days while I await a replacement cpu fan/heatsink for my defective one on the dev machine doing the model viewer/recast work. Moving to next milestone.

Progress on this has been slow, still trying to identify how we distinguish the different terrain. Sadly this is on hold for the next few days while I await a replacement cpu fan/heatsink for my defective one on the dev machine doing the model viewer/recast work. Moving to next milestone.
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Having issues tracking this one down, might need to look into integrating use of the .hit files.. dunno! On hold for now..

Having issues tracking this one down, might need to look into integrating use of the .hit files.. dunno! On hold for now..
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into the back burner, higher priorities at play, this is only one place in the world ive seen the problem thus far in antonica behind the spires at the shoreline with the large grouping of trees and the druid ring.

into the back burner, higher priorities at play, this is only one place in the world ive seen the problem thus far in antonica behind the spires at the shoreline with the large grouping of trees and the druid ring.
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