#207 chests need to have 10 min decay timer which leads to opening chest to all players

Uzavrená
otvorené 3 rokov pred užívateľom image · 1 komentárov
image okomentoval 3 rokov pred
Zatiaľ neexistuje žiadny obsah.
image okomentoval 3 rokov pred
Spolupracovník

    RULE_INIT(R_Spawn, ChestUnlockedTimeDrop, "1200"); // time in seconds, 20 minutes by default, triggers only if AllowChestUnlockByDropTime is 1
    RULE_INIT(R_Spawn, AllowChestUnlockByDropTime, "1"); // when set to 1 we will start a countdown timer to allow anyone to loot once ChestUnlockedTimeDrop elapsed
    RULE_INIT(R_Spawn, ChestUnlockedTimeTrap, "600"); // time in seconds, 10 minutes by default
    RULE_INIT(R_Spawn, AllowChestUnlockByTrapTime, "1"); // when set to 1 we will allow unlocking the chest to all players after the trap is triggered (or chest is open) and period ChestUnlockedTimeTrap elapsed
``` RULE_INIT(R_Spawn, ChestUnlockedTimeDrop, "1200"); // time in seconds, 20 minutes by default, triggers only if AllowChestUnlockByDropTime is 1 RULE_INIT(R_Spawn, AllowChestUnlockByDropTime, "1"); // when set to 1 we will start a countdown timer to allow anyone to loot once ChestUnlockedTimeDrop elapsed RULE_INIT(R_Spawn, ChestUnlockedTimeTrap, "600"); // time in seconds, 10 minutes by default RULE_INIT(R_Spawn, AllowChestUnlockByTrapTime, "1"); // when set to 1 we will allow unlocking the chest to all players after the trap is triggered (or chest is open) and period ChestUnlockedTimeTrap elapsed ```
image sa odvolal na túto issue z commitu 3 rokov pred
image zatvorené 3 rokov pred
Prihláste sa pre zapojenie do konverzácie.
Načítavanie...
Zrušiť
Uložiť
Zatiaľ neexistuje žiadny obsah.