Proper notification of messages when mail is received (and new)
Need better handling of 'delayed' messages since not all messages are received instantly. We only 'load' mail on zone in, there is no way to currently delay messages other than setting a future time and having the client zone beyond that future time.
Missing Requirements:
- Items and stack size support
- Multiple mail items properly supported
- Proper notification of messages when mail is received (and new)
- Need better handling of 'delayed' messages since not all messages are received instantly. We only 'load' mail on zone in, there is no way to currently delay messages other than setting a future time and having the client zone beyond that future time.
Neatz got a live cap and we can see the last 6 bytes in the array is the item packet type and sub type plus item data with the include twice logic, challenge being we don’t serialize to packet beyond item linking for this include twice logic.. asking LE how the crafting fix is being implemented since item include twice logic is part of that fix
Neatz got a live cap and we can see the last 6 bytes in the array is the item packet type and sub type plus item data with the include twice logic, challenge being we don’t serialize to packet beyond item linking for this include twice logic.. asking LE how the crafting fix is being implemented since item include twice logic is part of that fix
Right now basic mail is working, but items and money need to be properly implemented. Awaiting LE's crafting code for support of double item packet to be serialized.
Right now basic mail is working, but items and money need to be properly implemented. Awaiting LE's crafting code for support of double item packet to be serialized.
Try having more than 1 mail in the box and the structure goes all wrong .. source struct of problem is WS_GetMailHeader
Missing Requirements:
Neatz got a live cap and we can see the last 6 bytes in the array is the item packet type and sub type plus item data with the include twice logic, challenge being we don’t serialize to packet beyond item linking for this include twice logic.. asking LE how the crafting fix is being implemented since item include twice logic is part of that fix
Right now basic mail is working, but items and money need to be properly implemented. Awaiting LE's crafting code for support of double item packet to be serialized.