Wondering if a PauseMovement(Spawn, delay_in_ms) would work here. Idea being you could have a move to location or movement loop and you can call PauseMovement before/after adding them and they will execute after the pause completes.
Wondering if a PauseMovement(Spawn, delay_in_ms) would work here. Idea being you could have a move to location or movement loop and you can call PauseMovement before/after adding them and they will execute after the pause completes.
A delay parameter for MoveToLocation (just like MovementLoopAddLocation has). (For when loop is not an option and you still need to pause the spawn)
Wondering if a PauseMovement(Spawn, delay_in_ms) would work here. Idea being you could have a move to location or movement loop and you can call PauseMovement before/after adding them and they will execute after the pause completes.