we will use these types, not sure we need anything in the code yet for these two (conflict/stacking should already be applicable based on stronger skill required for the spell) -- I guess that a higher level spell might not have as much of a movement speed decrease on a snare, but how often does that happen?
we will use these types, not sure we need anything in the code yet for these two (conflict/stacking should already be applicable based on stronger skill required for the spell) -- I guess that a higher level spell might not have as much of a movement speed decrease on a snare, but how often does that happen?
```
#define SPELL_TYPE_ROOT 15
#define SPELL_TYPE_SNARE 16
```
we will use these types, not sure we need anything in the code yet for these two (conflict/stacking should already be applicable based on stronger skill required for the spell) -- I guess that a higher level spell might not have as much of a movement speed decrease on a snare, but how often does that happen?