race type is based on the model id so you can't add a race type to a spawn, just change its model id.
We could add it to /spawn details, but we don't even have a translation in code from integer race id -> string, eg. 101 -> Dragonkind
race type is based on the model id so you can't add a race type to a spawn, just change its model id.
We could add it to /spawn details, but we don't even have a translation in code from integer race id -> string, eg. 101 -> Dragonkind
need to be able to manipulate the race_types table to add new entries, race_id + category + model_type, potentially sub_category as well.
need command to return of race type string to display its DB ID
- need to be able to manipulate the race_types table to add new entries, race_id + category + model_type, potentially sub_category as well.
- need command to return of race type string to display its DB ID
/spawn details 2nd page is updated to also include the fields information for race type, category, subcategory and model name
completed via 8a6753febb
/spawn details 2nd page is updated to also include the fields information for race type, category, subcategory and model name
completed via https://git.eq2emu.com/devn00b/EQ2EMu/commit/8a6753febba21d49c92dfd541c0e8c9b58403f17
race type is based on the model id so you can't add a race type to a spawn, just change its model id.
We could add it to /spawn details, but we don't even have a translation in code from integer race id -> string, eg. 101 -> Dragonkind
/spawn set race_type race_id:uint16 category:string subcategory:string modelname:string
category/subcategory/modelname are optional
/spawn details 2nd page is updated to also include the fields information for race type, category, subcategory and model name completed via
8a6753febb