we could benefit from a vision command to make spawns glow based on faction
example: /Faction ID# will make all spawns in the zone with that faction glow
we could benefit from a vision command to make spawns glow based on faction
example: /Faction ID# will make all spawns in the zone with that faction glow
the struct to identify the 'red glow' only exists for the DoF client, we don't know where it is in the AOM client.
AoM client does have a visual flag "tag1" we can use
1 = skull
2 = shield half dark blue / half light blue
3 = purple? star
4 = yellow sword
5 = red X
6 = green flame
7 = Number "1"
8 = Number "2"
9 = Number "3"
10 = Number "4"
11 = Number "5"
12 = Number "6"
25 = shield
26 = green plus
27 = crossed swords
28 = bow with arrow in it
29 = light blue lightning bolt
30 = bard instrument (hard to see)
31 = writ with shield
32 = writ with green +
33 = writ with crossed sword
34 = writ with bow
35 = writ with light blue lightning bolt
36 = same as 30
37 = party with crossed sword, shield and lightning bolt
38 = shaking hands green background
39 = shaking hands dark green background, unlocked keylock
40 = red aura icon with black shadow of person and big red -
41 = green aura icon with black shadow of person big green +
the struct to identify the 'red glow' only exists for the DoF client, we don't know where it is in the AOM client.
AoM client does have a visual flag "tag1" we can use
```
1 = skull
2 = shield half dark blue / half light blue
3 = purple? star
4 = yellow sword
5 = red X
6 = green flame
7 = Number "1"
8 = Number "2"
9 = Number "3"
10 = Number "4"
11 = Number "5"
12 = Number "6"
25 = shield
26 = green plus
27 = crossed swords
28 = bow with arrow in it
29 = light blue lightning bolt
30 = bard instrument (hard to see)
31 = writ with shield
32 = writ with green +
33 = writ with crossed sword
34 = writ with bow
35 = writ with light blue lightning bolt
36 = same as 30
37 = party with crossed sword, shield and lightning bolt
38 = shaking hands green background
39 = shaking hands dark green background, unlocked keylock
40 = red aura icon with black shadow of person and big red -
41 = green aura icon with black shadow of person big green +
```
we could benefit from a vision command to make spawns glow based on faction
example: /Faction ID# will make all spawns in the zone with that faction glow
the struct to identify the 'red glow' only exists for the DoF client, we don't know where it is in the AOM client.
AoM client does have a visual flag "tag1" we can use
it would probably help zone clean up too if we had a tag to specifiy group'd spawns/regular encounters as well.