ZoneServer::PlayAnimation can send a spawn id of 0 if the client doesn't have the spawn yet, probably should put some checks to make sure each client has the spawn
ZoneServer::PlayAnimation can send a spawn id of 0 if the client doesn't have the spawn yet, probably should put some checks to make sure each client has the spawn
ZoneServer::PlayAnimation can send a spawn id of 0 if the client doesn't have the spawn yet, probably should put some checks to make sure each client has the spawn