PlayerGroup* group = world.GetGroupManager()->GetGroup(((Entity*)caster)->GetGroupMemberInfo()->group_id);
if (group)
{
group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
deque<GroupMemberInfo*>* members = group->GetMembers();
deque<GroupMemberInfo*>::iterator itr;
// iterate through list of group members
for (itr = members->begin(); itr != members->end(); itr++)
{
// get group member player info
Entity* group_member = (*itr)->member;
LogWrite(SPELL__DEBUG, 0, "Player", "%s is group member for spell %s", group_member->GetName(), luaspell->spell->GetName());
// if the group member is in the casters zone, and is alive
group_member can be null (while player is zoning)
Other areas where we pull GetMembers needs check for member being null
SpellProcess.cpp:2180
PlayerGroup* group = world.GetGroupManager()->GetGroup(((Entity*)caster)->GetGroupMemberInfo()->group_id);
if (group)
{
group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
deque<GroupMemberInfo*>* members = group->GetMembers();
deque<GroupMemberInfo*>::iterator itr;
// iterate through list of group members
for (itr = members->begin(); itr != members->end(); itr++)
{
// get group member player info
Entity* group_member = (*itr)->member;
LogWrite(SPELL__DEBUG, 0, "Player", "%s is group member for spell %s", group_member->GetName(), luaspell->spell->GetName());
// if the group member is in the casters zone, and is alive
group_member can be null (while player is zoning)
Other areas where we pull GetMembers needs check for member being null
I've seen, nor heard any further issues from this patch, closing related issues. I Will re-open if some problem pops back up.
https://git.eq2emu.com/devn00b/EQ2EMu/commit/54a61e0c391817e2e01cb5f93bc9fd8c13526afa
I've seen, nor heard any further issues from this patch, closing related issues. I Will re-open if some problem pops back up.
SpellProcess.cpp:2180
group_member can be null (while player is zoning)
Other areas where we pull GetMembers needs check for member being null
Other impacted code points:
Fixed pending git update. (original and other impacted code points)
54a61e0c39
I've seen, nor heard any further issues from this patch, closing related issues. I Will re-open if some problem pops back up.