wrong order, database.DeleteItem should be first since we have RemoveItem boolean true which deletes the item
``` else {
GetPlayer()->GetEquipmentList()->RemoveItem(slot, true);
database.DeleteItem(GetPlayer()->GetCharacterID(), item, "EQUIPPED");
}```
wrong order, database.DeleteItem should be first since we have RemoveItem boolean true which deletes the item
I've seen, nor heard any further issues from this patch, closing related issues. I Will re-open if some problem pops back up.
https://git.eq2emu.com/devn00b/EQ2EMu/commit/54a61e0c391817e2e01cb5f93bc9fd8c13526afa
I've seen, nor heard any further issues from this patch, closing related issues. I Will re-open if some problem pops back up.
``` else {
wrong order, database.DeleteItem should be first since we have RemoveItem boolean true which deletes the item
Fixed pending git update.
client.cpp line 10671 -> 10675
database.DeleteItem(GetPlayer()->GetCharacterID(), item,EQUIPPED"); GetPlayer()->GetEquipmentList()->RemoveItem(slot, true);
54a61e0c39
I've seen, nor heard any further issues from this patch, closing related issues. I Will re-open if some problem pops back up.